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News Briefs featuring Chris Ware
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CHRIS WARE on book design in GQ
Updated August 31, 2010
How to Judge a Book By Its Cover: Indie comic hero Chris Ware on the excellent art of book covers
by Chris Ware
In my twelve-year-old world, Penguin books represented the promise of a really bad time.
I remember one in particular: a spring break (my first, I think, to register as such) with plans of bike rides, sleepovers, and running around outside all smacked down by a thick slab of orange slapped onto our desks—A Tale of Two Cities, to have been read upon the class's recommencement. I won't detail the Sunday night choking-down of Dickensian this-and-that that transpired before Monday morning homeroom, but the sight of yet more Penguin orange in my ensuing academic years only compounded the sour association. (Those who have seen the British documentary film 49 Up may recall the scene of the stuffy prep school subject proudly seated before his trophy wall of orange-spined Penguin books—it always gets a knowing laugh.) My aversion continued until my college years, when, suddenly and without warning, many of the Penguin spines were changed to a soothing sea foam green, and in the coolest of cases, a somber black. It was like Tums for a literary digestion still tender from its unvarying childhood diet: a simple decision by a veritable editorial genius brought Tolstoy, Flaubert, and Maugham out of the purgatory of pop-quiz acid reflux and back into my life. The lesson is simple: books, like people, aren't all the same.
As a graphic novelist, I fell into book design out of necessity, just as I fell into typography and printmaking. As a technical requirement of the style I'd chosen to tell my stories, I learned the work piecemeal, and probably poorly. Thus, the design-savvy reader should be aware: I probably have little idea what I'm talking about. It seems to me a book design should be inevitable—a book demands its own shape just as an oak sprouts from an acorn and a pine from a cone. A book is a body in which a story lives and breathes, and, like a body, it has a spine, is bigger on the inside than it is on the outside, and it isn't going to go on many dates unless it can hold up its end of the conversation. If it does find its way into our life, a book can also be a companion, and sometimes a life-changing one. Concomitantly, the book cover has evolved from a simple protective wrapper into something of a contemporary striptease between author and reader, both as a means of drawing attention to and selling the book, or amplifying and even extending the book itself into the reader's mind and fingertips.
As far as real book designers go, I've only met a few, but they strike me as thoughtful, well turned-out, and desperately cutthroat people. What surprises me the most is how shamelessly art directors rip each other off; a clever cover will sometimes be imitated as quickly as two or three months after originally appearing. Book designers, you should know, have to be ready to create something new, exciting, and original almost every day in order to eat, and a certain degree of burnout smokes out the weaker specimens; I can't imagine coming up with cover after cover without at some point resorting to an out-of-breath take, intentional or not, on someone else's great idea. This urge toward ever-freshness brings the profession perilously close to that of fashion, and the worst examples of such greet us at the grocery store checkout among the tabloids, gum, and ring pops. But the best of it, those that last, have recently been appearing from Penguin (yes, Penguin, not just the bearer of boring spring break assignments anymore!), following a path led by designer Paul Buckley into beautiful new ways of graphically proffering the written word.
Leafing through this collection of designs, it should be clear that whatever the focus groups say about book buyers and how they are daily dropping like flies, designers, despite their frailty, sure are a sophisticated lot. Where once typography and illustration used to collaborate to spoil a narrative moment before a book was even opened, type and pictures now operate independently, hinting at a disposition, a feeling, or a slippery state of mind harmonious with, or at odds with, a book's title (or the expectations that title might suggest.)
Such an ineffable approach to design is much more in line with the higher aims of literature than it ever has been, and the methods are just as varied: a thousand-word-picture's worth of associations activate the flatly abutting images of Paul Buckley's covers for Don DeLillo, yet Greg Mollica's typographical palimpsests for Paul Auster disclose that author's penchant for narrative play in a world of letters. What I don't get, and I doubt the lay reader will either, is that even within all of the strikingly different and varied covers presented here lie branches and twigs of directions that seem perfectly good but were snipped or pruned in favor of more presentable (or saleable) shapes. Ron Currie's Everything Matters! is an especially dispiriting case of literally a dozen ideas being unaccountably ditched, the reader made privy to the ruthless rendering a book cover sometimes suffers.
But isn't a book, especially a work of fiction, ideally a work of art? As the reader peruses the anecdotes that detail each cover's creation, he or she should pay special attention to the degree to which each author's involvement and opinion shapes the final result. I personally find the relationship fascinating, having been on both ends of it, and being squarely in the camp that whatever the author wants, he or she should have. It doesn't always work out this way, however, and sometimes sensibly; authors are not always "visual people," but they might have an insight into a book's core that a designer might not. Some authors, of course, don't care at all and happily relinquish the reins. (I should add here that John Updike, whose knowledge of printing and typesetting informed his profession, claimed he could not begin writing a book until he first imagined its spine.)
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Chris Ware in The Architects Journal
Updated August 12, 2009
Top 10 comic book cities: #2 Chris Ware’s Chicago
From Radiant City to Mega City One, the Architects’ Journal presents a selection of the greatest illustrated urban spaces
Chris Ware’s Chicago
Chris Ware is the most accomplished comic book illustrator and cartoonist working today. Perhaps ever. For this reason alone his work, published as the Acme Novelty Library by Fantagraphics Books, is worth checking out. However Ware is also fascinated by architecture - and actually uses buildings and sections through them - as a narrative structuring device.
Ware is nostalgic for the late 19th and early 20th century: he thinks all forms of design were more accomplished then, more carefully crafted - just better. Consequently all his art is hand-drawn hand-coloured in astonishing detail.
Many stories are set in Chicago and its suburbs. In Jimmy Corrigan: the smartest kid on Earth, Ware depicts the skyscrapers of Louis Sullivan and roadside diners in the outlying districts with equal care - each panel, a Patrick Caulfield. (After Ware, Julian Opie seems pointless). Ware’s skill in arranging panels on a page mesmerise: time, and the rate at which it passes, is endlessly played with.
In Building Stories, first published in the New York Times as a series of 25 one-page strips, a building becomes the framework for a story to unfold, with rooms and elevations used as comic panels. ‘Reading’ these works is demanding: the rewards, however, are great.
If Ware has an analogue in the architectural profession its Peter Zumthor. One phrase unites them: ‘no compromise’.
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Chris Ware interviewed by The Chicago Tribune
Updated June 1, 2009
Chris Ware: A peek inside his art and soul Graphic novelist to appear at Printers Row Lit Fest
By Christopher Borrelli | Tribune reporter May 30, 2009
There is humility.
Then there is humility as practiced by artist Chris Ware. He is a Mt. Rushmore-size monument to self-doubt and deflation. "Annoying," "self-conscious," "overwrought," "over thought," "constipated" -- the Oak Park cartoonist is rarely at a loss for briars of self-laceration aimed at his work, and even at his own humility. Which is a bit hard to reconcile with the work itself -- so original and praised that Ware, routinely hailed as a genius, won an American Book Award in 2000 and landed in the Whitney Biennial in 2002.
"Inexplicably," he said.
On June 6, at the Chicago Tribune Printers Row Lit Fest, Ware will have a public discussion with one of his heroes, cartoonist Lynda Barry -- an opportune time to reconnect with him and his work. Next year is the 10th anniversary of his masterwork, "Jimmy Corrigan: The Smartest Kid on Earth," which remains one of a few comics (including Art Spiegelman's "Maus") with the staying power of great literature. It has been a quiet decade since -- he has done covers for The New Yorker and a few disparate projects and collections but had no "Corrigan"-size triumphs. Until now: Ware is finishing a pair of graphic novels, one based on his work for The New York Times Magazine. He chatted with the Tribune via e-mail this week. Here is an edited sample of comments he sent. Like his work, his replies were dense, dizzying, thoughtful and unfailingly self-deprecating.
These pages are from "Jimmy Corrigan," which began as a series of deeply melancholy strips in Newcity Chicago. Asked if his outlook has changed much since those days, he replied:
"I juxtaposed the cramped story of an emotionally paralyzed person with pages of [hopefully] beautiful compositions and color. But over the past years, as I've written more stories about people who are confident -- or at least not completely afraid of life -- this approach hasn't been as fitting. I think having a daughter has changed me more than anything. Not only did I not realize it was possible to love someone so much, it's taken me outside of myself -- a process of maturation which was long overdue."
On the complexity of his comics: "Comics are more an art of reading [rather] than looking. My use of naturalistic color and dead, simple drawing is an attempt to re-create, more or less, the left/right-brain process of conception and perception directly on the page. I believe that the development of language -- of naming, categorization, conceptualization -- destroys our ability to see as we age. As children, as we learn what things are, we are slowly learning to dismiss them visually. As adults, entirely submerged in words and concepts, we spend almost all of our time thinking and worrying about the past and the future, hardly ever looking at or engaging with the world visually. ... By their density, I try to make my pages reflect the texture of the natural and psychological world. But I'm certainly not trying to test anyone's patience."
On compassionate work versus depressing work:
"I am frequently accused of just trying to bum people out. This, of course, is not my aim at all. I'm only trying to get at moments when I've felt life itself extending and overwhelming me in all directions at once. Compassion has always been my aim, and that's not an easy thing to figure out in a medium that's custom-built for joke-telling. But I won't lie and say that in my youth I didn't wake up nearly every day with an unaccountable feeling of fear and dread -- I don't think it's the writer's aim to lie about happiness or to present the world in a way that's facile."
n influences: "By the time I got to college, I genuinely wanted to make what I thought of as an adult comic. It was 'Maus' that cemented that impulse for me. Before that, I read 'Peanuts,' superhero comics -- graduating into the underground comics of Robert Crumb and Kim Deitch and Gilbert Shelton when I became enamored of the 1960s for a time in high school. I don't think it's possible to overstate the importance of Crumb to any aspiring cartoonist. We all go through a 'Crumb period.' The work of Daniel Clowes led me toward a more considered way of working, in keeping with the disposition of fiction. I wanted to make comics that get at feelings that connect to the deepest moments of our lives, reading Tolstoy, Flaubert, Flannery O'Connor, Herman Melville, William Faulkner, Vladimir Nabokov and Carver to help gain the confidence to figure it out. I knew, however, the most doomed approach would be to simply create stories that felt 'literary.' I discovered I could even use the non-reputation of comics as a means of disarming readers, allowing a more intimate and honest reading experience."
On his years at the School of the Art Institute of Chicago:
"I was told that representative imagery was illustrative, anything that appealed to one's emotions was sentimental and that if artwork didn't make a point, then it wasn't valid. So I was already imbued with a fair amount of self-consciousness by the time I left in 1993. For decades, the imagery of comics had become a sort of visual shorthand for the banality of American culture, and to think of it being an expressive language was simply too much for the art establishment of that time to accept. It's funny how weak-willed I seem in retrospect, and how conservative many of my instructors were about the language of comics. That said, I had some truly wonderful teachers who didn't follow the party line."
Chris Ware will be appearing at the Printers Row Lit Fest at 3:15 p.m. June 6 on Center Stage.
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ACME NOVELTY LIBRARY #19 reviewed by Seth for the Globe and Mail
Updated February 27, 2009
28 notables share their favourite books of the year December 20, 2008 SETH GLOBE AND MAIL
It's Chris Ware's The Acme Novelty Library, number 19 (Acme Novelty Library). Though this small oblong hardcover is in fact a periodical of sorts, and does contain a serialized segment of a much longer work in progress, do not allow these facts to prevent you from purchasing it. The story within its covers is entirely self-contained and fully satisfying as a complete work. If the number 19 were not displayed on the spine you would have no idea whatsoever that this is but a small section in a grand work to come. And a remarkable work it is.
The "graphic novel" is broken into two parts. In one half we observe William "Woody" Brown, a failed science-fiction writer/high school English teacher as he reflects back on a disastrous first love that has shaped (or perhaps misshaped) his entire adult life. In the other half of the story, we read Woody's first science fiction novella, The Seeing Eye Dogs of Mars. The two halves mirror each other and produce a work of remarkable complexity and emotional impact. A work about time and memory and how the past never really vanishes and how we are shaped by hurt. Ware also pulls off a very difficult stunt: He lets us know that Woody has written a excellent and well received science fiction story and then he has the bravado to produce that story for us to read - and yes, it is terrific.
As with all of Ware's works, the book is exquisite in its design, its drawing and its production. The real genius is in the storytelling techniques Ware uses - breaking every action down to its smallest gesture - revealing the subtle power of the comics medium in the hands of a master cartoonist. This is, hands down, the best "comic book" you will read this year. I think it might simply be the best book, period.
Seth is a Toronto-based cartoonist. His new book, George Sprott: 1874 - 1975, will be published in the spring.
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ACME NOVELTY LIBRARY #19 reviewed by The LA Times
Updated February 27, 2009
Acme Novelty Library 19 Geoff Boucher Dec 1 2008 LOS ANGELES TIMES
...Mediocrity most excellent: The latest issue of Chris Ware's always fascinating series "The Acme Novelty Library" (from publisher Drawn & Quarterly) has reviewer Richard Gehr marveling at its loopy worlds of heartbreak: "Bleak, yet brilliant. The party line on Chris Ware's ongoing Rusty Brown graphic novel is in no danger of wavering with its latest installment ... the Chicago cartoonist's operating trope this time around is low-brow -- even no-brow -- science fiction. Following some typically self-abnegating boilerplate ('The contents of this volume ... should not be interpreted as an artistic response to recent criticisms and/or reviews of this periodical'), the book opens with 'The Seeing Eye Dogs of Mars.' Attributed to one W. K. Brown (one F. C. Ware holds the copyright on the 'Library' itself), the 33-page faux-SF story demonstrates yet again Ware's genius for mimicking the mediocre, exquisitely. A study in blues, oranges, and browns, Brown's 'Seeing Eye Dogs' recounts a romance gone savagely wrong during a mission to colonize Mars." [Village Voice]
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ACME NOVELTY LIBRARY #19 reviewed by Angela Caperton
Updated February 27, 2009
Existential Graphic Science Fiction The Acme Novelty Library Number 19 November 28, 2009 Angela Caperton
Angela and I both like comics.
From super-heroes to Carl Barks’ ducks, I have a keen appreciation of classic comic art in all its forms. While I don’t read a lot of current titles, there are a few that I especially look forward to – anything by Neil Gaiman or Alan Moore, Ed Brubaker’s innovative storytelling, and Jason Lutes’ amazing Berlin. But one comic is a true treasure when it shows up – never more than once or twice a year.
There really isn’t anything comparable to the Acme Novelty Library.
Chris Ware has been gracing us with the Library for over 15 years now and the 19th “issue” was released just a couple of weeks ago, a trim little hardcover volume that is one of the best in years. One never knows what a number of the library will look like – some issues have been comic book sized while others have been smaller or gigantic, near tabloid size. The production and packaging is always meticulously detailed and artistic.
Judged merely as design pieces, the Library is impressive, but Ware’s art and writing are equally masterful. His drawings are often tiny but beautifully rendered in the style of early 20th Century cartoonists, with a modern touch, and his stories are elaborate, dark internal landscapes of pathos and little triumphs of the human spirit, tinged with just enough surrealism to keep them from being mundane.
Issue 19 tells the latest chapter in the life of middle aged schoolteacher Rusty Brown, a character who has appeared in a gradually shifting state in Ware’s universe for many years. Originally introduced in a series of strips that poked loving (if brutal) fun at grown-up toy collectors, Brown has evolved into a fully realized person, continually trying to come to grips with the indifference of the world and his continuing sense of wonder that usually fails to provide any protection against the slings and arrows of life.
The first half of 19 is a science fiction story, told in a kind of retro, vaguely Braburyian style. In the story of a tragic attempt to colonize Mars, we follow the narrator through his training and into the dangerous tedium of space, one of four humans and three dogs sent to the Red Planet in a polite terraforming scheme that goes terribly awry, with episodes of unspeakable violence and horror and, ultimately a metaphor for loneliness that may define the human condition.
The art of Ware’s tale is in the telling, the detail that captures and satirizes the culture of late 50s America, much as a sensitive piece of sci-fi from the era might have, but skewed.
Mdway through the book, we learn that the comic we have been reading, “The Seeing Eye Dogs of Mars,” is actually Rusty Brown’s imagining of an award winning science fiction story by his father, a failed journalist and unsuccessful author who has left behind a body of work for his son’s appraisal. Through Rusty’s eyes, we see his father’s life, love, and hope unfold as a projection from the story, sad and wistful through the filter of a son who shares the same fatal belief that life should be better than it is.
Darkly funny, heartrending in places, and astonishing in its layers of feeling and meaning, Ware’s narrative is visual poetry.
In a world that was as good as it should be, he would win the National Book Award.
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ACME NOVELTY LIBRARY #19 reviewed by Warren Peace
Updated December 10, 2008
Acme Novelty Library: The annual mind-blowing reaches to multiple planets Acme Novelty Library #19 By Chris Ware WARREN PEACE TUESDAY, DECEMBER 9, 2008
I find it hard to talk about Chris Ware's comics, since I feel intimidated by the talent on display; I don't feel like I'm able to verbalize what it is that he does so well, and any arguments I might make would seem weak and poorly-justified. But never let it be said that I back down from a challenge; here's a sort of stream-of-consciousness look at the latest chapter in the ongoing "Rusty Brown" opus:
The opening section of this story is a fascinating science fiction story about life on Mars. For somebody who seems to disdain genre entertainment (unless that attitude is limited to superheroes, due to their dominance of the comics medium), Ware has put together an excellent bit of sci-fi. Or maybe it's just a good delivery mechanism for a bit of dark psychological exploration. Whatever the case, it's a perfectly-paced bit of revelation, full of mundane details about life on another planet and the loneliness that results from complete isolation from the rest of the human race. The protagonist and narrator of the tale is one of two couples sent to colonize Mars, and when things don't go perfectly, he starts to lose his grip on reality, turning into a murderous maniac. But since he's the one telling the story, this isn't apparent from the start; it's a slow, subtle reveal, and Ware captures the transition perfectly. At first, his actions seem fairly reasonable given the circumstances, but we gradually see how far gone he is as his actions become nastier and more obsessive. It's harrowing stuff, only exacerbated by the tone almost unvarying dryness of the narration, focused on the mundanity of life. And Ware nails the details, from the simple aspects of daily life to the goofy, not-exactly-realistic 50s-era science, to the awful actions of his character. It's a totally believable story, at least from a character standpoint. And the art works perfectly to relate the story, conveying those little details in the small panels that Ware does so well and regularly opening up to reveal the emptiness of the Martian landscape:
And then, we get the reveal the this has all been a story called "The Seeing-Eye Dogs of Mars", written by Rusty Brown's father. He's doing some reminiscing, looking back at the magazines and anthologies that published his stories, and this leads us to the real meat of the volume, as he flashes back to his post-collegiate youth and his first love. But if you expected this to be a happy tale of youthful romance, you don't know Chris Ware. Yep, Woody (as he was nicknamed at that time, after brand name of his electric typewriter) is a typical Ware character, barely able to muster the courage to speak in public, full of twisted emotions and crippling neuroses. But he does manage to score with a secretary at the newspaper where he works writing obituaries, mostly because she decides to deflower him on a lark. And of course, he falls deeply in love, even though it's completely obvious that she is not serious about him in the slightest. Cue lots of scenes of Woody obsessing over her, planning to get married and live happily ever after, even though she will barely give him the time of day. Except for when she shows up to screw him again. It's painful to watch, but while Woody is plenty pathetic, Ware doesn't make him a hateful, simpering doofus; instead, he humanizes him, to the point that we feel sorry for him and maybe even empathize with his plight. Maybe it's the wonder and confusion he seems to feel at first-time sexual intimacy, narrating lines like "It was weird...she'd always seemed so feminine before...but now she was weighty, solid...hairy...I mean, did all women look like this?" While he doesn't seem like a well-rounded individual, he has realistic emotions and reactions to his experiences, and we can see how they affected his entire life. In fact, we even get a flashback within this flashback to his childhood, in one sequence that sees him take drastic action to confess his love to her, he races up the stairs to her apartment and thinks back on everything that got him to that point, everything that he wants to tell her. As is probably obvious, she rejects him, and he spirals into a pit of despair, getting even more pathetic, masturbating to the smell of a science fiction magazine of his that she once touched. And just when he seems to be getting over her and doing some writing of his own, she shows up again, starting the cycle all over. It kicks off a horrible cycle that Ware illustrates by cramming a page full of about as many tiny (about one square centimeter) panels as he can, as if he's zooming out from what had previously been a close-up on the details of Woody's life and taking the long view as everything continues to fall apart. Just when everything is at its worst, he gets "rescued" by the woman who he ends up marrying, and we see that he settles for a life with her, forever pining for the woman he loved who didn't really love him back.
It's a bleak portrait (which really isn't too much a surprise with Ware), but a fascinating, compelling one, due to the masterful presentation. Ware knows all the right moments to show, how to vary the size of the panels and how to convey the perfect (repressed) emotions through seemingly simple character art. It's beautiful, and amazing to watch as it plays out. And while the entire book is narrated, either by the protagonist of the sci-fi story or by Woody himself, so much more is visible in the artistic details. We see how various elements in Woody's life integrate themselves into his story, from the blind dog he had as a boy to the color of his characters' wife's hair (the text states that it is red, like Woody's wife's, but the images show it as brown, like his lover's). And one detail that I liked is that Chalky White's sister, who Woody seemed to be obsessed with in previous volumes, is not a virginal beauty that awakens new life in him, a la American Beauty, but simply reminds him of his lost love, right down to her similar disdain for science fiction.
There are plenty of other nice artistic techniques as well, including a recurring "fuzzy" image that is the result of Woody breaking his glasses:
And that tendency to place large panels on the page to cause a sort of pause that demonstrates the character's loneliness continues in the main story, showing Woody as lost in the newsroom where he works as his protagonist is on Mars:
Ware keeps this sort of rhythm going for most of the book, with a large panel taking up about one fourth of the space on each page, to the point that it becomes noticeable whenever he eliminates it, usually to speed up the narrative during especially quick-moving sections. It's such assured work that these choices don't even seem to be choices; they're just the natural flow of the story.
It's amazing, all around. As a chapter in the "Rusty Brown" serial, it does a great job of filling in the background of one of the characters, but it works so well as a stand-alone story that it doesn't need any other material to prop it up. I can't wait to see how it will factor into the rest of Rusty's story; will he make the same mistakes his dad did? Having seen some glimpses of Rusty's future in the big Acme Novelty Library book from a few years ago, the outlook is not positive. But I'll still be there to watch as Ware breaks hearts and blows minds.
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ACME NOVELTY LIBRARY #19 reviewed by Vice
Updated November 28, 2008
LITERARY - 9 NEW COMICS THAT ARE GOOD Nick Gazin November 2008 VICE
Our November "No Photos" Issue comes out this weekend, and is filled with tons and tons of drawrers and the different drawrings they draw. To get your peepers ready for this graphic onslaught, here are a bunch of a recent comics we think you should buy.
Acme Novelty Library #19 by Chris Ware Pubished by Acme Novelty Library Chris Ware has been thoroughly coopted by the New Yorker boredom mill at this point, but he's still got the best illustrative chops of anybody living besides Crumb. Like everything else he's ever done, the new Acme Novelty is about depressed chubby people who are lonely. If you've been trying to kill yourself but need a little boost-up I recommend reading this and then taking in an early-evening screening of Synecdoche.
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ACME NOVELTY LIBRARY #19 reviewed by Onion AV Club
Updated November 28, 2008
Comics Panel: November 7, 2008 Reviewed by Noel Murray, Keith Phipps, Tasha Robinson November 10th, 2008 ONION AV After going nearly two years without publishing a new chapter of his epic graphic novel Rusty Brown, Chris Ware returns with an installment that represents the cartoonist at his most and least inspired. Acme Novelty Library #19 (Drawn & Quarterly) opens strong, with an illustrated rendition of a science-fiction short story written by the protagonist's father, Woody, about an ill-fated attempt to colonize Mars. While the art in the SF section stays squarely in Ware-ville, with tiny figures isolated in boxy frames, the writing falls somewhere between classic pulp fiction and the shaky unreliability of a Dan Clowes narrator. The result is a story that begins in hope and ends in horror, like one of Ware's "Rocket Sam" cartoons rendered as something more substantive than a sick joke. The rest of Acme #19 follows Woody Brown from the start of his career writing obits for an Omaha newspaper to his settling down as a monumentally depressed middle-school teacher with a geeky son of his own, and focuses mainly on Woody's first, deeply pathetic sexual relationship. The Woody Brown story is artfully rendered and emotionally painful, but it's well-trod ground for Ware, and lacks both the scope of Rusty Brown's first few installments and the originality of this issue's SF interlude. On the whole though, Rusty Brown is still proceeding nicely. Slowly, but nicely…B+
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BURMA, ACME 19, RED COLORED ELEGY and JAMILTI reviewed by Georgia Straight
Updated November 26, 2008
Seven graphic novels to draw you in By Amanda Growe and John Lucas October 16, 2008 GEORGIA STRAIGHT
Burma Chronicles (By Guy Delisle. Drawn & Quarterly, 263 pp, $19.95) Guy Delisle's books play to our fascination with unusual parts of the world. His latest, Burma Chronicles, comes after journeys to Pyongyang and Shenzhen (detailed in graphic novels named after these cities). Here, he and baby Louis follow his wife, Nadège, who works for Médecins Sans Frontières, to Burma. The art is playful and cartoony, lending humour to the numerous episodes that make up the book. While it captures aspects of life in Burma from the political to the pedestrian, at times reading the book feels like being subjected to someone's vacation photos in which they, rather than the place they visited, are the star. > Amanda Growe
The ACME novelty library #19 (By Chris Ware. The Acme Novelty Library, 80 pp, $15.95) The latest installment of Chris Ware's Acme Novelty Library collects Rusty Brown strips first published in the Chicago Reader between 2002 and '04. Rusty himself doesn't appear, however, as this volume focuses on his father, William "Woody" Brown, and the girl who stomped on his heart-and indirectly launched his career as a science-fiction author-in strait-laced 1950s Omaha, Nebraska. As usual, Ware's drawing is deceptively simple yet painfully precise, which in this case underscores the horn-rimmed innocence of his socially stunted protagonist and the transgressive nature of his first sexual relationship. Lightening the tone just a shade, Ware's tributes to 1950s pulp-magazine covers are as fun as the strips' story line is emotionally devastating. > JL
Red Colored Elegy (By Seiichi Hayashi. Drawn & Quarterly, 235 pp, $24.95) Though you never find out what's red in Red Colored Elegy, it's safe to assume the book is an elegy for main characters Sachiko and Ichiro's tortured relationship. It's the '70s, and the two are living together despite the fact that Sachiko's family wants her to have an arranged marriage. As they struggle to strike a balance between getting by and working at what they love, they alternate between affection and contempt. Their biggest conflict, however, is over whether they are a couple. While the story sometimes falters, the drawings-which often evoke the clean lines of Inuit art-make this translation of an influential comic from the '70s worth your while. > AG
Jamilti and Other Stories (By Rutu Modan. Drawn & Quarterly, 174 pp, $19.95) This collection of early short works by Rutu Modan, creator of last year's acclaimed graphic novel Exit Wounds, showcases the Israeli artist's ability to tell a compelling story in just a few pages. It also chronicles the development of her drawing, from the muted tones and stylized figures of "The King of the Lillies" to the deceptively straightforward cartoon realism of "Your Number One Fan", for which Modan adopted the ligne claire style pioneered by The Adventures of Tintin's Hergé. Of the seven stories here, "Jamilti" is the most affecting. Through its depiction of a fleeting encounter between a Tel Aviv nurse and a Hamas suicide bomber, Modan reveals something about the absurdity of war and the power of human connection. > JL
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THE ACME NOVELTY DATE BOOK, v.2 reviewed by Booklist
Updated June 10, 2008
The Acme Novelty Date Book, v.2: 1995-2002 By Flagg, Gordon 15 March 2008 Booklist 39 Volume 104; Issue 14; ISSN: 00067385
The Acme Novelty Date Book, v.2: 19952002. By Chris Ware. 2007. 208p. illus. Drawn & Quarterly, $39.95 (9781897299180). 741.5.
Alternative-comics artist Ware reveals the impressive technical skills and thought processes behind his acclaimed graphic novels in a second collection of his sketchbook pages. The handsomely designed volume gathers hundreds of portraits, watercolors, unfinished comics pages, and other artwork. Life drawings with detailed shading display a radically different style from the simple line-work of Jimmy Corrigan (2000), Ware's chef d'oeuvre (thus far), while still lifes and cityscapes show the mechanical precision of his comic strips. Cruel self-portraits and strips entitled "I Am Filled with Despair" and "Yesterday Was a Terrible Day" suggest that the harsh worldview of Ware's graphic novels is more than a literary device for him. -Gordon Flagg
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ACME NOVELTY LIBRARY #18 reviewed by Booklist
Updated May 15, 2008
The Acme Novelty Library #18 Flagg, Gordon 15 March 2008 Booklist
Interrupting the ongoing saga of pathetic man-child Rusty Brown, subject of the previous two Acme Novelty Library volumes, Ware essays a gentler, bordering-on-sentimental tale about a lonely young woman with a prosthetic leg. In exhaustive, excruciating detail, Ware recounts her painful early adulthood: her sole love affair, which ended badly; her unfulfilling stint as a nanny; her failed attempts at becoming an artist or writer; her current dead-end job as a florist. Self-reflective to a fault, the nameless protagonist relates her story and reveals her character through extensive first-person voice-over narration, making this the most text-heavy of Ware's works. Even if the prose does most of the heavy lifting, Ware's characteristic graphic approachicy-clear drawings, meticulous compositions, and geometrically varied panels-conjures the hard-edged atmosphere offsetting the story's potential mawkishness. Applying the formal rigor of the landmark Jimmy Corrigan (2000) to a more naturalistic narrative, Ware creates a sympathetic heroine who, despite the slim book's somewhat daunting denseness, may appeal to more readers than the off-puttingly doltish Jimmy and Rusty.
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ACME NOVELTY LIBRARY #18 reviewed by Pop Matters
Updated February 7, 2008
Acme Novelty Library 18 POP MATTERS December 10, 2008
Like all of Ware’s work, Acme Novelty Library no. 18, part of his ongoing “Building Stories” series, is about missed opportunities, the regretful remembrance of things past, and the agony and loneliness of growing up to find that you have somehow failed to successfully mature. As usual, these penitent recollections are told through Ware’s epic, blueprint-like diagrams. With the minute, technical craft of his art, Ware is able to scientifically poeticize the flow of thought with an almost-Proustian sensibility and, at his best, is able to capture the most sentimentally sloppy of moments and emotions with the most precise, categorical of means. The opening pages of Acme Novelty Library reveal a complicated labyrinth of nighttime thoughts, wherein the nameless protagonist contemplates the possibility of her own death. Each morbid prospect is visually linked to the next, only to be finally returned to where it began, creating an endless chain of circling thought. Ware counterbalances the epic grandeur of these diagrams with an elegant, understated cursive, at times imbuing the seemingly far-removed work with a delicate intimacy.
Ware’s comics are always enticing to read, primarily because they are so richly colored and delicately crafted. Sweeping, full-page drawings like the aforementioned combine the best motional qualities of film with the diagrammatic qualities of architecture and illustration. Ware is particularly talented at sustaining a set format for several pages, using a key motif to show transition and growth within the story. In one section, for example, various photographic family portraits lie in the center of the pages, presenting the official, external version of the events that surround them. As the surrounding events become more depressing and dysfunctional, the portraits point to the gap between experience and official representation. As always, the subtle changes recorded by these narrative experiments are used to further a sense of loss and agony.
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ACME NOVELTY DATEBOOK: VOL. 2 reviewed by The First Post
Updated January 31, 2008
Setting out his Wares Mario Bassett THE FIRST POST January 29, 2008
While the 18th issue of Chris Ware's acclaimed ACME Novelty Library (out now) is further proof that the man's complex and daring draughtsmanship remains practically unrivalled in comics, the second volume of Ware's personal sketchbooks, The ACME Novelty Datebook Vol 2, allows for a more intimate peek in to his determinedly miserable mindset. Comprising 201 pages covering the period 1995-2002 (during which he finally achieved mainstream acclaim with Jimmy Corrigan in 2000), the book teems with renditions of average Americans and ragtime musicians, old buildings, amusing autobiographical comic strips, jacket designs and other (mostly self-excoriating) ephemera. Ironically, his art style here - so different from ACME's dazzling-if-cold structures - possesses a clear tenderness and (whisper it) genuine affection.
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ACME NOVELTY DATEBOOK: VOL. 2, JAMES STURM'S AMERICA reviewed by Metro Boston News
Updated December 21, 2007
Picture pages Last-minute gifts for the comic-book nerd in your life ROUNDUP. No gift says, “I’m going to make broad assumptions about how you enjoy spending your time,” quite like a book. If you’re going to go there, why not give the gift of a graphic novel? It’s like a book, but with pictures. Everybody loves pictures.
For the artsy-fartsy giftee: ‘The Acme Novelty Datebook, Vol. 2,’ Chris Ware (Drawn & Quarterly, $40) Chris Ware is the most celebrated artiste among contemporary cartoonists. (That’s what happens when you guest edit an issue of McSweeney’s and become the first cartoonist ever to have his work serialized in the New York Times.) The “Datebook” series gathers selections from his sketchbooks, giving an absolutely miserable (and lovely) portrait of what life drawing pictures for a living is like.
For the giftee who missed it the first time: ‘James Sturm’s America: God, Gold and Golems,’ James Sturm (Drawn & Quarterly, $25) Before he became the grand high muckity-muck at the Center for Cartoon Studies in Vermont, Sturm authored “The Golem’s Mighty Swing,” a gorgeous book about a barnstorming, all-Jewish baseball team set in the 1920s. This new volume also includes two of the artist’s earlier cracks at historical-fiction comics, the graphic novellas “Hundreds of Feet Before Daylight” and “The Revival.”
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ACME NOVELTY DATEBOOK: VOL. 2 reviewed by the Comics Reporter
Updated December 6, 2007
December 5, 2007 CR Review: The ACME Novelty Datebook 1995-2002 Creator: Chris Ware COMICS REPORTER
I reserve the right to write a longer piece later on, where I might try to string together what it all means or even (although I can't fathom it) to confess the shudder and heave of a major disappointment. For now I wanted to pen a brief review of the second volume of The ACME Novelty Datebook, covering the years 1995-2002, in the course of my reading of it, because I feel like I've been punched in the face I'm enjoying it that much. Ware's sketchbook materials offers up studies, notes, sketches, little paintings, and even rough cartoons. Many of them are hilarious -- I expect a lot of reviewers will republish the Mary Marvel gag -- and nearly all of them offer up some insight about or nugget from the cartoonist's life. I think I would pay half of the $40 for the China travelogue on pages 166-167 all by itself. Back when I participated in The Comics Journal's Top 100 comics of the 20th Century, I was initially perplexed by Gary Groth's insistence that we include Crumb's sketchbooks. I see that wisdom now. While Ware's work may not quite hit those heights, this modest book that some may see as a luxury item to be bought or ignored as some sort of supplement to the cartoonist's more lauded, straight-forward comics publications may end up being one of the best comics reads and one of the most enjoyable books about comics for a quality calendar year, all under the same -- and lovely -- cover. This is the book that is going with me on holiday, and I can't think of another comics-related work with which I could do that.
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LA Times spotlights Penguin Classics Deluxe Editions
Updated May 1, 2007
Cover me By Richard Rayner April 29, 2007 LA TIMES
In 1935, the British publisher Allen Lane visited Agatha Christie in the country and was miffed to discover, while waiting for the train back to London, that there was no decent book to buy at the railway station store. Shortly thereafter, he came up with his own remedy, a new imprint called Penguin, which began publishing paperbacks in the summer of 1935. Within a year, 3 million units had been shipped and a legendary brand had been created.
Book lovers tend to get a little nutty about their Penguins, wistfully eyeing the orange-spined editions of "Pride and Prejudice" and "Moby Dick" they read in college, or coveting the fiendishly tough-to-find Philip K. Dicks in the Penguin "black" SF series.
"We think about it all the time. We talk about it all the time," says Elda Rotor, executive editor of Penguin Classics in New York. "We know what we have here. The question is: How do you keep that going?"
Lane's original formula, of quality books at attractive prices, never goes out of date, although his means of brand identification — make all the books look the same — has long since ceased to work in the marketplace. So what's a publisher to do? For Penguin, one solution was to develop Penguin Classics Deluxe Editions, a new line of reissues that includes Jack Kerouac's "The Dharma Bums," Shirley Jackson's "We Have Always Lived in the Castle," and Hans Christian Andersen's "Fairy Tales." Printed on uncoated paper with ragged edges, and featuring introductions by writers like Haruki Murakami, Doris Lessing, Jonathan Lethem, Luc Sante and Eric Schlosser, these are classics the way they ought to be.
Perhaps most striking are the books' covers, which have been done by leading contemporary graphic artists such as Joe Sacco ("One Flew Over the Cuckoo's Nest"), Roz Chast (Stella Gibbons' "Cold Comfort Farm") and Japanese cartooning legend Yoshiro Tatsumi (Jay Rubin's new translation of Ryunosuke Akutagawa's "Rashomon"). Chester Brown's superb continuity strips for "Lady Chatterley's Lover" make liberal use of a certain four-letter word, pushing the envelope much as Penguin did in the early 1960s, when the British government brought suit to prevent the publication of D.H. Lawrence's rediscovered masterpiece. "We're reaching out to a generation that's more visual," Rotor says. "And hopefully we're saying that these books will matter to you and are modern."
Comics, of course, are an art of compression. But when it comes to cover illustration, that compression has to evoke the larger world of the book. In his design for Thomas Pynchon's "Gravity's Rainbow," Frank Miller — yes, that Frank Miller, creator of "Sin City" and "The 300" — frames an upended V-2 rocket knifing downward through a speckled and blackened bomb crater. Once seen, never forgotten. Likewise, Charles Burns' jacket for Upton Sinclair's 1906 novel "The Jungle" features the flayed head of a cow, its single eye looking very much alive and reproachful. These images sock and shock you.
Other jackets offer a denser and more verbal experience. Chris Ware's work for "Candide" is so typically elliptical that you can spend nearly as much time with it as with the novel. For a new and substantially expanded edition of "The Portable Dorothy Parker," the Canadian artist Seth created an illustrated table of contents, then used the inside back flap of the jacket for a funny and tender continuity life. Seth uses low-key art-deco colors, ruby-red and green, to hint at the classic Parker period of the Algonquin Round Table and the early days of the New Yorker. Bits of Parker's poetry are sprinkled throughout the design.
Most often the artists are selected by Penguin art director Paul Buckley, but occasionally authors chose for themselves. Thomas Pynchon said, grandly: "Sure, I'll put 'Gravity's Rainbow' in your series — but you have to get Frank Miller." Amazingly, they did. A second case proved simpler: Paul Auster and Art Spiegelman are friends. Spiegelman's art for Auster's "New York Trilogy" shows a deep and easy familiarity with Manhattan, with the pulp fiction from which this contemporary existential masterpiece emerged and with Auster himself — an ink portrait on the back flap shows a lean and youthful Auster, fountain pen in hand, one eye blanked out by a magnifying glass. Spiegelman weaves this motif throughout, rendering a score of lost eyes staring from the background of the cover. It's a haunting conceit, emerging from the work while concentrating its meaning.
"I truly want the artists to go for it," Buckley says, although sometimes this manifests itself in unexpected ways. Take Daniel Clowes, creator of "Ghost World," who accepted the commission to do Mary Shelley's "Frankenstein" just a few months before undergoing open-heart surgery. "I thought the work would resonate," says Clowes. "I began by reading the book very carefully and then waiting around to see which scenes stuck with me most. There were so many I could hardly choose. The descriptions of the creature are so specific — black hair and lips, yellow skin stretched taut over muscles etc. — that I was surprised at how unlike this any of the famous pop-culture versions are."
On the inside flap of the book — which comes out in the fall — Clowes re-creates the famous moment when, by the shores of Lake Leman, Byron, Shelley and Mary Shelley discussed the gothic horror stories they were going to write. Here, Clowes portrays the clueless Mary almost like one of the anxious, dweeby teenagers from his own strips, tweaking the very notion of "Frankenstein" and reviving the story for our wised-up, information-sated age. The effect, through different means of artistic sleight of hand, is repeated again and again throughout the series. Like those original Penguins of 70 years ago, these books will serve as capsules of time, memory and design.
Richard Rayner is the author of several books, most recently the novel "The Devil's Wind." Paperback Writers will appear monthly.
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ICV2.com spotlights Drawn and Quarterly
Updated April 24, 2007
D&Q Announces Fall Releases ICV2.com April 20, 2007
ACME Novelty Library #18 Drawn and Quarterly has announced its fall releases, which include the next installment of Chris Ware's award winning series, ACME Novelty Library #18 and ACME Novelty Datebook: Volume Two (1995-99), both in November. Other offerings include Shortcomings by Adrian Tomine in September, and 365 Days: A Diary by Julie Doucet and the second volume collecting Tove Jansson's Moomin, both in October. ACME Novelty Library #18 collects pages set in Chicago in about 2000 and comes in an uncharacteristically conventional vertical trim (7" x 9-1/4"). The book is 96 full-color pages and lists for $17.95. Ware's ACME Novelty Datebook: Volume Two is a follow-up to the Datebook produced in 2003 and continues in the same manner, collecting miscellaneous watercolor, pen, ink (and white out) images circa 1995-1999. The Datebook is 208 pages, hardcover and sells for $39.95 Shortcomings first appeared in Tomine's Optic Nerve series. It follows Ben Tanaka through his struggles as a Japanese-American Gen X-er. Shortcomings is B&W, 104 pages and lists for $19.95.
Moomin Book Two 365 Days is a diary presented in Julie Doucet's unique style. It's B&W, 360 pages and sells for $29.95 MSRP. The first volume collecting Tove Jansson's Moomin strips was just nominated for an Eisner Award (see "Eisner Nominations Announced"), and Book Two contains four new story lines for the hippo-esque star. Moomin Book Two is 88 B&W pages and has a $19.95 cover price.
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Chris Ware on Charles Burns in VQR
Updated February 9, 2007
Charles Burns' One Eye is excerpted in the Winter 2007 Virginia Quarterly Review (Vol. 83, No. 1) along with a glowing intro from Chris Ware.
"[Burns’ images] show a remarkably colorful range of feeling and a curious compositional acumen... [The] 'internal perspectives' that they suggest... are refreshingly approachable and unassuming. I find it amazing that although they originated simply as an exercise, they ended up both uncertainly poetic and certainly lucid, with a visual clarity that is characteristically Charles’ own." -Chris Ware
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Round-Up in the Calgary Herald
Updated December 21, 2006
Books & The Arts Graphic Fiction: Adult comic books are storming the literary world -- here's a roundup of the best of the season
Nancy Tousley Calgary Herald 17 December 2006 C1 / Front
As few as three years ago, graphic novels were found in the Humour sections of mainstream bookstores, if they made it through the door at all. Many didn't. They looked too suspiciously like the much maligned comic book.
Now there is really no reason to keep apologizing for graphic fiction. These special books, which tell their stories with words and pictures, a.k.a. cartooning, are now being prominently displayed under their own category, with sales in North American adding up to more than $250 million a year, and climbing.
They are being published by mainstream and university presses as well as by alternative presses and self-publishers. They are being anthologized and the Best American Series has added comics to a list that includes short stories, nature and science writing, and sportswriting. The New York Times has even added a graphic fiction feature called The Funny Pages, currently running a story by the Canadian cartoonist Seth, to its trend-setting Sunday magazine. And this year, a graphic novel achieved a first by being selected as a finalist for a National Book Award in the United States.
Be warned, though. If you are after plain old comic books, don't look here. Not everything is novel length, it's true, but whatever the length don't buy graphic fiction for the kids before reading it first, unless its the chunky second volume of Hank Ketchum's Complete Dennis the Menace, 1953-54 (Fantagraphics Books, 653 pages, $29.95) or The Complete Peanuts 1961 to 1962 by Charles M. Schultz (Fantagraphics Books, 314 pages, $35.95). Some graphic fiction might contain nudity, profane language and violence, as the TV disclaimer says, or tackle issues way over the kids' heads.
Most of the graphic fiction in this roundup is in the literary vein. For readers unfamiliar with the genre, anthologies are a good place to whet your appetite. From inside the comics world come the scrumptiously printed Drawn & Quarterly's Showcase No. 4, a select menu of three new artists (Gabrielle Bell, Martin Cendreda and Dan Zettwoch), and Big Fat Little Lit, edited by Art Spiegelman (Maus) and Francoise Mouly, a banquet spread from Jules Feiffer and Maurice Sendak to Art Spiegelman, Daniel Clowes and Charles Burns. And Big Fat Little Lit is intended for young readers.
Two new hardcover anthologies from hitherto unlikely publishers of graphic novels are The Best American Comics 2006, edited by Harvey Pekar and Elizabeth Moore (Thomas Allen, 336 pages, $29.95), and An Anthology of Graphic Fiction, Cartoons, & True Stories, edited by Ivan Brunetti (Yale University Press, 400 pages, $31.74). Pekar and Brunetti, both cartoonists, have edited very handsome books that include masters of the form and relative newcomers.
There are overlaps in the cartoonists, of course: Lynda Barry, R. Crumb, Ben Katchor and Chris Ware are included in both books. I'd give the beautifully produced Yale anthology the edge for its broader scope.
Its mix includes venerated American elders such as George Herriman (Krazy Kat), Frank King (Gasoline Alley) and Schultz (Peanuts), and Canadians Marc Bell, Chester Brown, David Collier, Julie Doucet and Seth -- artists on the cutting edge of the form.
Canada's distinctive contributions to cartooning get a new history all their own in the cleverly designed Invaders From the North: How Canada Conquered the Comic Book Universe by John Bell (Dundurn, 192 pages, $40). And high time, too. Most Canadians are clueless that Superman, Prince Valiant, Cerebus the Aardvark and Spawn were all created by Canadians. Bell, a senior archivist at Library and Archives Canada, aims to introduce us to our own popular culture.
Canadian cartooning started in earnest back in 1849. Bell follows it to the present, through the Dawn of the Comic Book (1929-1940), the Golden Age of Canadian comics (1941-1946), the Comix Rebellion (1967-1974), Alternative Visions (1975-1988), and new developments since 1989.
Among the latter is Louis Riel: A Comic-Strip Biography by Chester Brown (Drawn & Quarterly, 272 pages, $17,95) released in paperback this year. If you don't own this brilliant bestseller yet, now is the time.
Why keep looking south of the border? Well, there are a lot of reasons. Not the least is Gene Luen Yang's American Born Chinese (First Second, 233 pages, $13), which was nominated for a 2006 U.S. National Book Award in the Young People's Literature category.
Clearly drawn and nicely coloured, this funny and gentle story combines the lives of three unlikely characters -- a Chinese American boy Jin Wang who wants to fit in, the Monkey King and Chen Wei, a comical embodiment of noisy negative Chinese stereotypes -- in a surprisingly twisty story about difference and self-acceptance.
The pain of adolescence and middle age sets the melancholy tone and slow, pensive drift of Chris Ware's Acme Novelty Library #17 (Drawn & Quarterly, 64 pages, $22), the second instalment of Rusty Brown.
This full-colour book, published by Ware, continues the events of the snowy school day in #16, in which Rusty discovers he has super powers and meets Chalky White. But it moves more deeply into the lives of main characters, who include Ware himself as the high school art teacher who tokes with his students in the back seat of a car.
Ware's exteriors of snow falling on the midwestern school work wordless magic that carry the distant, sad and beautiful ache of revisiting the past.
Two new books set in New York, which couldn't be more different, represent changing generations of artists and styles. Will Eisner's New York: Life in the Big City, with an introduction by Neil Gaiman (W.W. Norton, 448 pages, $37.50), is a hustle-bustle of vignettes of people, grates, streets, front stoops and buildings by the grand old man of American comics, a master of figural gesture, who died last year. The book collects four of Eisner's later graphic works, from 1986 to 1992, dedicated to the overflowing city that inspired him.
Lucky by Gabrielle Bell (Drawn & Quarterly, 112 pages, $22.95), which won an Ignatz award, is a terrific, wryly humorous journal in simply drawn black-and-white comics about the discomfort and ennui of being a poor, self-aware, twentysomething in New York, who models for art classes and dreams of becoming a successful artist. Bell's characters come from a generation also mined by Adrian Tomine and Daniel Clowes, but they and her drawings, which begin to recall Marjane Satrapi as the diary progresses, are clearly and engrossingly her own.
Former Calgarian Jillian Tamaki gives Edmonton a stream-of-consciousness treatment in The City of Champions in her book Gilded Lilies (Conundrum Press, 120 pages, $20), which combines nearly wordless stories and pen and brush drawings. The softcover book by this graduate of the Alberta College of Art & Design has the fresh feel of a sketchbook and shows off Tamaki's adept drawing skills.
To round out our tales of cities is Shenzhen: A Travelogue From China by Guy Delisle (Drawn & Quarterly, 148 pages, $24.95), a graphic memoir that takes us behind the scenes of Chinese life and customs at street level, which most of us know little about, such as going to the dentist, which freaked out the French Canadian animator, who was working in Shenzhen, a city separated from the rest of the country by electric fences and armed guards. His heavily shaded pencil drawings recreate the grim look and barebones existence of a cold, oppressive city.
Ghost of Hoppers by Jaime Hernandez (Fantagraphics Books, 120 pages, $23.95) and La Perdida by Jessica Abel (Random House of Canada, 275 pages, $27.95) present complex stories about the misadventures of Latin American women by first and second wave graphic novelists, respectively. Ghost, the 22nd volume of the groundbreaking Love and Rockets series, continues the vivid, in-depth story of Maggie Chascarrillo, his punk chicana hero who now is divorced and managing an apartment building in the San Fernando Valley.
The lively panels of La Perdida form a complete graphic novel about Carla, a naive young woman who has a Mexican father she doesn't see and goes to Mexico to find herself -- only to wind up involved in a kidnapping.
It seems fitting to end with Kim Dietch, a first wave graphic novelist, and two non-fiction books that defy categorizing. Deitch's latest offering, rendered with his distinctive crosshatching, is Shadowland (Fantagraphics Books, 180 pages, $23.95), a collection of improbable yarns about one Al Ledicker, Jr., the owner of a sleazy carnival where the goings-on get very surreal.
Also surreal, but in an entirely different way is The 9/11 Report: A Graphic Adaptation by Sid Jacobson and Ernie Colon (Douglas & McIntyre, 133 pages, $21), a dramatic and chilling way to read the conclusions of the 9/11 Commission in 2004.
Last -- this isn't everything on my desk but I have to stop somewhere -- from Scott McCloud, the cartoonist who wrote and drew Understanding Comics and Reinventing Comics, comes Making Comics: Storytelling Secrets of Comics, Manga, and Graphic Novels (HarperCollins, 264 pages, $28.95).
Watching a cartoonist dissect and discuss the elements of cartooning in cartoon form is quite simply fascinating.
ntousley@theherald.canwest.com
Colour Photo: Courtesy, Yale University Press / Excerpt from It's A Great [sic] Life if You Don't Weaken by Seth, in An Anthology of Graphic Fiction, Cartoons, & True Stories; Photo: (See hard copy for photo description).
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Tintin Interviews with CHRIS WARE, JASON LUTES & SETH
Updated July 18, 2006
P.O.V. (a cinema term for "point of view") is television's longest-running showcase for independent non-fiction films. P.O.V. premieres 14-16 of the best, boldest and innovative programs every year on PBS.
Why does the comic strip The Adventures of Tintin, about an intrepid boy reporter, continue to fascinate us decades after its publication? "Tintin and I" highlights the potent social and political underpinnings that give Tintin's world such depth, and delves into the mind of Hergé, Tintin's work-obsessed Belgian creator, to reveal the creation and development of Tintin.
SPECIAL FEATURES Interviews On Cartooning
Comic books are gaining acceptance as reading for grown-ups and as a serious art form. Six contemporary comic artists, including Daniel Clowes and Chris Ware, talk about Hergé's influence, visual narratives and the art of cartooning.
Follow the link below to read the interviews with CHRIS WARE, JASON LUTES, and SETH.
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Chris Ware at Chicago's Museum of Contemporary Art
Updated May 7, 2006
From the Museum's website:
Chris Ware, often described as an ‘alternative cartoonist,’ is best-known as the creator of the Acme Novelty Library, publications in various formats that feature the adventures of such characters as Quimby the Mouse and Jimmy Corrigan. Not quite comic books, not quite graphic novels, Ware’s work mines art history, popular culture, and personal experience, capturing a queasy sense of reality of modern life in a “retro” style distinctly his own.
Ware’s work is notable for its clean, compelling design and the complexity of its storytelling. Characters morph from one recognizable graphic style to another as the often convoluted plots move from the present to the past to the future. His style has a timeless quality, and has been described as having “the sense that you're entering a world viewed through rose-tinted glasses, shattered though they may be.” Ware also creates three-dimensional constructions and kinetic assemblages based on his characters and their environments. For this, his first museum one-person exhibition in Chicago, Ware presents works he created when he first moved to the city over a decade ago, and works from his recent series set in a Chicago apartment building.
Chris Ware attended the University of Texas at Austin in the mid-1980s and graduate school at the School of Art at the Institute of Chicago in the early 1990s. Chris Ware’s book, Jimmy Corrigan: The Smartest Kid on Earth (2000), received the Guardian First Book Award and his work was selected for the 2002 Whitney Biennial. This exhibition is organized by MCA Curator Lynne Warren.
MCA Curator Lynne Warren leads a tour of the exhibition on Tuesday, June 20, at noon.
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Congrats to Chis Ware for his Eisner Nominations!
Updated April 7, 2006
Best Graphic Album--New: Acme Novelty Library #16, by Chris Ware (ACME Novelty)
Acme Novelty Library Annual Report to Shareholders, by Chris Ware (Pantheon)
Best Writer/Artist: Chris Ware, Acme Novelty Library #16 (ACME Novelty)
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Breakfast with SETH, CHRIS WARE and IVAN BRUNETTI can be yours! (National Post article)
Updated March 27, 2006
Out & About: Cartoon Workshops Arts & Life You too can draw like this! Vanessa Farquharson National Post AL2 20 March 2006
Two of Canada's most celebrated cartoonists will soon draw even more attention as they step out of their dark studios and into the public eye -- breakfasting with fans and holding public workshops on how to draw comics.
Seth, whose art can be found on the most recent cover of The New Yorker is taking part in an auction along with fellow artists Chris Ware and Ivan Brunetti, in which the winning bid includes a breakfast with all three at a diner in Vermont.
The organizers at the Center for Cartoon Studies (CCS) say in a statement that "the lucky winner will share an uncomfortably small booth with [the cartoonists], who will draw in the winner's sketchbook."
The auction is a fundraiser for a student scholarship fund. The online auction starts on eBay.com this Wednesday at 10 a.m., and concludes April 1 at 10 a.m. PT. Breakfast takes place on April 11 and the starting bid is US$1,000.
"I didn't believe anyone would bid that much to begin with," says Seth. "If James Sturm, who runs the school, hadn't assured me he already had a bidder, I wouldn't have believed it -- I wouldn't pay that much."
Seth hasn't given much thought to what he'll draw in the winner's book, but thinks they might do a "jam," in which one cartoonist starts the panel, then another completes the next and so on.
"We'll probably just take turns going around the table and drawing whatever comes to mind," he says.
The real pressure will be the social aspect of it all. While Seth says he much prefers going for coffee with someone rather than awkwardly trying to converse at a book signing, he also worries he will have to carry the weight of the socializing.
"I just know I'm going to be the one who'll probably have to do a fair amount of talking because I think I'm the most outgoing of the three of us," he says. "I'm hoping the conversation will be steered away from us, though, because there's nothing I like talking about less than myself."
After the auction is over, Seth will continue working on designs for Mark Kingwell's next book, as well as plugging away at his own comics, of course.
Meanwhile, Seth's close friend Chester Brown has been named the Toronto Public Library's new Writer-in-Residence. He will be hosting a workshop called The Art of the Graphic Novel on June 3, from 1 to 4 p.m., at Toronto's North York Central Library.
He adds that it's open to anyone, no matter what level of artistic ability. "I don't think anyone's a lost cause at this sort of thing," he says.
As well, from April 3 to June 23, Brown will be available to critique manuscripts and meet individually with aspiring cartoonists to discuss their work. "You have to be 16 or older, but I think that's the only limitation," he says.
Brown, who is working on another autobiographical novel, promises he won't make fun of anyone -- he recognizes that not everybody is out to be a professional cartoonist, anyway.
"Whenever I'm giving advice, I try not to be cruel," he says. "I'm pretty good at phrasing my opinions in a positive and encouraging way."
For more information on the workshop or critiquing sessions, call 416-395-5639. For info on the auction, go to www.cartoonstudies.org .
Black & White Photo: The most recent cover of The New Yorker.
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MEET CHRIS WARE & SETH!
Updated March 15, 2006
WHITE RIVER JUNCTION, VT CCS FUND-RAISER WITH CHRIS WARE, IVAN BRUNETTI & SETH WIN A BREAKFAST AT THE POLKA DOT DINER! BIDDING STARTS MARCH 22!
The Center for Cartoon Studies (CCS) is auctioning a breakfast with three of the world's most celebrated cartoonists. The lucky winner will share an uncomfortably small booth with Ivan Brunetti, Seth, and Chris Ware in White River Junction's storied Polka Dot Diner. Cartoonists will draw in the winner's sketchbook during breakfast. Winner will also receive a tour of The Center for Cartoon Studies.
The auction is a fund-raiser for the CCS student scholarship fund. The three cartoonists will be visiting CCS for several days to work with students, lecture, and discuss the making of comics.
The online auction begins on Ebay.com Wednesday, March 22, at 10 a.m. and concludes Saturday, April 1, at 10 a.m. PST Breakfast takes place on Tuesday, April 11. Starting bid is $1000.
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"SPEAK" exhibition-featuring D&Q artists-reviewed in the NY TIMES
Updated February 13, 2006
Art Review | 'Speak' Expansive Worlds Seen in Small Pictures
By KEN JOHNSON Published: February 10, 2006
The comic book never had it so good. In this age of wondrous electronic entertainment, it remains as popular as ever, and now it is being taken seriously by the sorts of people who were once concerned exclusively with the higher reaches of artistic culture. Witness R. Crumb's inclusion in last year's Carnegie International.
New Yorkers interested in comics will be looking forward to "Masters of American Comics," a major exhibition now occupying galleries in two museums in Los Angeles — the Museum of Contemporary Art and the Armand Hammer — and traveling next fall to the Jewish Museum in New York and the Newark Museum. But you don't have to wait for a taste of what contemporary comic artists have been up to, as the Pratt Manhattan Gallery is offering an excellent sampler of works by nine of the best in the business, including Mr. Crumb, Chris Ware, Daniel Clowes and Gary Panter.
Devotees of the genre will find nothing new in "Speak: Nine Cartoonists," but they should appreciate the chance to view original pages, as well as drawings and preparatory studies, rather than the usual mechanically reproduced materials. If you are less familiar with comic book art, you are in for a treat. Organized by Todd Hignite, editor of Comic Art magazine, the show requires close looking and fine-print reading, but its size is manageable, and your concentration will be well rewarded rather than exhausted.
The beauty of the comic strip is partly formal — the way it sucks you through small, boxed-in pictures into worlds that range from thrillingly expansive to poignantly intimate. Add judiciously chosen words and frame-to-frame narrative pull, and you have the ingredients of an immersive, part-cinematic, part-novelistic experience that many of us learned to love — and to which some became addicted — as children.
Contemporary comic artists, like jazz musicians, play with traditional forms, but they also explore varieties of subject matter that were unknown in comic books before the rise of the willfully indecorous underground comics in the late 1960's. Mr. Crumb, the best of the underground comic artists and a narrator whose frankness about sex rivals that of the novelist Philip Roth, is here represented, refreshingly, by something sweetly nontransgressive: the story of a little boy and his annoying younger brother spending the afternoon at home with their exhausted mom. At one point the boy becomes sexually aroused by a female visitor's cowboy boots, but nothing really outrageous happens, and what impresses most is the wonderfully earthy and supple draftsmanship and the delightful vernacular dialogue.
Stylistically, the show ranges from the faux primitivism of Mr. Panter's hilarious story about a sexy, fashion-obsessed cave girl in a futuristic city to the Precisionism of Mr. Ware's slow-moving, bittersweet tales of lonely people drawn within complex configurations of variously sized boxes. (Mr. Ware's serial strip "Building Stories" is currently running in The New York Times Magazine.)
A noirish, mournful mood hovers over the show. Art Spiegelman, creator of the great "Maus" books, is represented by an early, Expressionist-style narrative in which a young man recounts the story of his mother's suicide. The artist who goes by the single name Seth tracks with almost no words the wanderings of an electric-fan salesman through a depressed town to its eerie outskirts.
In his sensuously drawn, starkly black-and-white strip, Charles Burns leads us through a teenager's abysmally gloomy and hair-raisingly surrealistic nightmare, while in a comparatively conventional style, Jaime Hernandez tells the story of a man recently released from prison and looking for a way out of the semicriminal sexual demimonde to which he has returned.
Conceptual complexity can be mind-boggling. Mr. Clowes, creator of "Ghost World," weaves into an affectionate parody of the "Peanuts" comic strip themes of anxiety, sexual desire, murder and psychotherapy — to dizzying effect. And in his very funny, deceptively rudimentary-looking strips, Ivan Brunetti offers concise, tragicomic biographies of the French novelist Joris Karl Huysmans and the Hollywood B-movie producer Val Newton.
Despite its enduring popularity and its astonishing fertility of formal and conceptual imagination, the ambitious comic book still remains a marginal commodity compared with movies and novels. Perhaps artists possessing the right combination of talents are just too rare to generate a bigger audience. (That this show's artists are all men is an aspect that Mr. Hignite might usefully have explained, by the way.)
Yet the relative neglect may be a blessing: when expectations are low, there is little to lose, leaving the artist free to embark on amazing aesthetic and psychological adventures, like the ones on display here.
"Speak: Nine Cartoonists" remains through Feb. 25 at Pratt Manhattan Gallery, 144 West 14th Street, Greenwich Village; (212) 647-7778.
[Ivan Brunetti, Charles Burns, Daniel Clowes, Robert Crumb, Jaime Hernandez, Gary Panter, Seth, Art Spiegelman, and Chris Ware.]
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Bookslut reviews Acme #16
Updated February 9, 2006
ACME Novelty Library #16 by Chris Ware
For those who kicked themselves, much as I did, for not knowing Chris Ware's work early enough to collect the original installments of The ACME Novelty Library that were later collected into the fat chunky book, Jimmy Corrigan, the Smartest Kid on Earth, such latecomers will want to rush out immediately (if they haven't already done so) to buy The ACME Novelty Library #16. While there is the instant gratification of being able to read Jimmy Corrigan in its entirety, each of the slim volumes of The ACME Novelty Library provides the visually intense pleasure of fixating on the consummate artistry of Ware.
The 16th volume is the first installment of what is anticipated to be a long narrative about an obsessive collector of superhero and toy paraphernalia named Rusty Brown. His sole friend throughout his lonely life is Chalky White, who like Rusty, was once a boy fascinated by superheroes and their ability to protect the vulnerable. Unlike Rusty, though, Chalky gives up collecting comic book figures, marries, and starts a family. Yet, all this has yet to occur in the first installment, which is concerned primarily with setting up the characters and the scenery of Rusty's and Chalky's childhoods.
Our first introduction to Rusty is while he is lying in bed on a cold winter morning, saying "I love you" to an action figure doll of Supergirl while his father yells at him to shovel the snow on the driveway. This scene succinctly captures the psychological architecture within Rusty: a chubby little boy living with an uncaring father and whose consolation is a fantasy world where he has super powers.
Simultaneously, on the bottom of the same pages, a smaller set of panels show Chalky in bed, wide awake with anxious eyes. He has just moved into town and the next day will be his first day in school. Chalky and his older sister Allie are forced to live with their grandmother in Omaha, Nebraska, due to some unmentioned problem with their mother.
Like most schools, the private school which Chalky and Allie will now attend along with Rusty, and where Rusty's father teaches, is a casually cruel arena. Teachers such as Rusty's father and F.C. Ware (a cameo of Chris Ware), are absorbed by their interior monologues about their own insecurities, and therefore, ineffectual at stopping the school bullies from tormenting Rusty. In this place of tormentors and the tormented, Allie's kindness to her younger brother endows her with a particular radiance and beauty.
Not much more happens within this first volume. Like Jimmy Corrigan, Rusty Brown will surely continue progressing at a leisurely pace. Yet, such slowness in unfolding the plot allows the reader to understand the psychological drama within each of the characters. Such pacing is necessary for the double set of panels to intertwine with each other: as Rusty and Chalky's lives begin to interact, the smaller panels allow the reader to see the meeting from Chalky's perspective while the top larger panels give us Rusty's viewpoint.
That Ware's panels are so small is surely not accidental, for what Ware reveals within his narratives are the secrets and insecurities that each of us would most like to keep hidden within ourselves. One of the most memorable panels is a small panel on one bottom corner of the page (in Chalky's set of panels) that shows Allie lying in her bed, her frustration at having to move in with her grandmother and to a new school revealed in her unruly position facedown, her limbs splayed out recklessly.
The story of these two boys is a very familiar one: the sensitive ones who are the underdogs, the ones who are always bullied. However, there will be no keen-sighted and kind adult to rescue these boys; Ware's treatment of American loneliness, even while being lyrical, is the furthest thing from Hollywood inspirational movies. In Ware's stories, the adults are as consumed by fantasies and loneliness as these boys, who will grow up to be just such adults.
As with all The ACME Novelty Library volumes, there are extra features. Volume 16 includes portions of the “Building Stories” currently serialized in The New York Times Magazine, and a comic of Ware obsessing about his daughter's possible future as a high school senior. Whatever you do, don't breeze through this book. There is such craft and beauty in this graphic novel -- it deserves to be perused for hours.
The ACME Novelty Library #16 Fantagraphics ISBN 156097513X 64 Pages
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Cartoonists' art graces the cover of Penguin Classics
Updated February 3, 2006
Penguin Classics Deluxe Editions - Nilsen, Spiegelman, Chast, Seth, Burns, Ware
A new edition of Voltaire's Candide with a cover by Chris Ware came out a few months ago; the rest are out on March 28: Fairy Tales by Hans Christian Andersen, Cover by Anders Nilsen
The New York Trilogy by Paul Auster, Cover by Art Spiegelman Cold Comfort Farm by Stella Gibbons, Cover by Roz Chast
The Portable Dorothy Parker, Cover by Seth The Jungle by Upton Sinclair, Cover by Charles Burns
Candide by Voltaire, Cover by Chris Ware
follow the link below to see a blog-posting with pics!
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CHRIS WARE in the New York Press
Updated January 12, 2006
WARE AND THE FRAUDS
Pictures, prose and parody.
By Tim Marchman
For a reader, even one devoted to comics as a form, to admit that the best book of the season is a collection of comic strips is to admit that there is something missing on the bookshop shelves.
The new fiction most worth reading recently has been by dead people—new translations of Borges’ The Book of Imaginary Beings and of Witold Gombrowicz’s Cosmos. Neither counts, really. Plenty of fiction reads as if it was written by dead people—Paul Auster and Zadie Smith’s whimsical accounts of the small joys and small sorrows of the more self-consciously quaint corners of the Northeast come to mind—but none of it really matters, either. Benjamin Kunkel, in making every ambitious young man gnash his teeth with envious rage, proved himself more talented and serious than anyone so young and well-promoted ought to be, but he’s not good enough—yet—to make one forget how talented and serious he is.
Lamenting the absence of qualities in contemporary novelists basically amounts to lamenting the lack of ideas, and, more importantly, the lack of ideas expressed as emotions. These are just what you find in Chris Ware’s Acme Library of Novelty, an anthology of comic strips that was the best fiction of the season. His ideas are all about the way technology is alienating us not only from our own potential but from our ability to imagine it—the major subject of our time. While the emotional range of his work is in some ways limited, mainly playing variations on a few themes of aching emptiness, regret, shame, cruelty and remorse, that’s fitting given his themes and the contours of his medium. (It also exceeds the range of most novelists working in prose, who display little beyond a smug, preening vanity.)
Ware is probably best regarded for his meticulousness and formal mastery, but these are not really so important. His virtuosity is astonishing—there is nothing quite like Ware seizing on comic-book advertisement pages, the Sears catalogue, architectural pamphlets and children’s glow-in-the-dark maps with all the cleverness and disdain of Lennie Tristano attacking a Tin Pan Alley number—but is there to create a context, not for its own sake.
As a stylistic device, Ware’s maniacally detailed parodies of the detritus of commercial culture are the rough equivalent of the showy passages in which David Foster Wallace or Jonathan Franzen write in the language of pharmaceutical or advertising bureaucracies, but they and their imitators fail to distinguish between deadening language and the way it deadens the people who use it, mistaking meaning for purpose. They also fail to mark that in satirizing this language, they deaden their readers, who are, even if they are being subjected to clever simulacra of mindless language, being subjected to it nonetheless.
Ware avoids doing this largely because of the form in which he’s working. One is expected to read a long, parodic Wallace passage in a way one is not expected to read Ware’s parodies, which in their unrelieved regularity function as visual noise. The age demands a special kind of commercial parody, and the comic is suited for it in a way the novel isn’t. The point to note, though, is that Ware is taking advantage of the specific possibilities offered by his form, and doing something that would be unimaginable in another one. This isn’t really true of his novel-writing peers.
Equally important is that, rather than rendering an observed present, Ware renders an imagined past. If there is a disease among young, contemporary novelists, it’s their mania for trivial detail. This is understandable—one wants to show what it is like to live in a world where rather than sharing small, unique experiences with family, friends and neighbors, one has broad experiences in common with tens of millions of strangers, and so one goes to some trouble to reproduce those experiences with fidelity. Reproducing the alienating effect of modern mass culture as phenomena rather than probing its effects on the human character abuses the purpose of fiction, though, which is to imagine deeply and evoke; the very inhumanity of it strains against the localized and individual experiences upon which first-rate fiction is built.
Ware does not share this mania. Perhaps his best recurring joke is in the strip “Tales of Tomorrow,” in which an old man, recognizable from any coffee shop or bus station, is seen wearing an absurd futuristic outfit and attempting to take advantage of technology’s promise that it can replace human intimacy. In one such strip, he looks out from his window in one of the linked skyscrapers of tomorrow, linked by roads hundreds of feet over the sidewalks, sees a brick wall and slumps his shoulders. He sits beneath a giant bladder that puffs air as part of the process that allows him to call in to an audio message mailbox system; he is sad as he realizes there are no messages for him. He listens to an old record on a gramophone; he falls asleep in his chair as night falls. Later, he hurriedly races to the phone under the bladder and calls again; there is still no message. The bright colors out of a Sunday comics supplement, the rigidity of the panels and the note-perfect retro design of the strip’s title are all sleight-of-hand; the joke works because beneath the charmingly old-fashioned world of the future is an imaginary past where old men were deceived by the promises of Victrolas and rotary telephones and Louis Sullivan buildings, all of which form the visual points of reference.
Any fashionable novelist seeking to express a similar idea would doubtless have used as analogous points of reference a sleek glass skyscraper and an iPod plugged into an expensive computer. The music and the computer and the city would have been specific, so as to situate the character socially. In focusing the picture too tightly on the particulars, though, most novelists would have lost the iconographic comedy and missed both the absurdity and the despair that Ware creates.
Beneath Ware’s technique is a simple ability to feel for people caught up in rapidly changing social circumstances they can’t really understand; he’s rare in that.
Ware’s ideas and techniques are attuned to the anxieties we all feel, and that’s enough to mark him as worthy of special regard, but most important, and basic, of all is that he works with the primary building blocks of fiction—characters particular enough to be universal, and logical action. Quimby Mouse calling a girl he had a crush on in third grade after having a dream about her; Rusty Brown, whom we come to know as a grotesquely imposing and seemingly insensate man, seen as a child curled up on a bed clutching a teddy bear and sobbing about how much he hates his best friend, or falling to the ground as bullies pelt him with snowballs; these work not because of the schematism of the page layout, or the color choices, or because of the references made to classic cartoon icons, but for the same reasons that any effective fiction is moving.
Fiction and graphic fiction shouldn’t be in competition, as there are things that only Ware can give us and others that he can never give us, that only the novelist could offer. The danger is that comics, with their new and hard-won prestige, will begin to force novelistic ideas into panels and word bubbles too cramped for such usage—and that novels, already anxious about their worth, will try to transport the comic’s rendering onto pages that ought to have inward, not outward depth. We’ll never see the effusive, dithering pronouncements of the mind given the depth in a comic that they can be afforded in a book, which is good—to attempt it would ruin the comic. Some ideas and emotions can only be told in stories through indirectness and aside, ruminations and the illusion of time unique to the printed page. The novel is still the only way to assay everything too vast and equivocal to be reduced to pure symbol and formulation. It ought to be groping with those mysteries that can’t be handled elsewhere.
That Ware’s accomplishments are, in part, due to a recognition of his form’s limitations doesn’t diminish them, but it also doesn’t erase those limitations. If moments as precisely detailed and perfectly wrought as Ware’s could be expressed by more people working exclusively in words we’d gain something that we are now missing. That they aren’t is no less credit to him or his form.
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AMERICAN MASTERS in the SAN DIEGO TRIBUNE
Updated December 6, 2005
San Diego Union Tribune
'Masters': Gleeful crash course in comics By Neil Kendricks
December 4, 2005
Too often, comics are dismissed as the illegitimate offspring of serious art and literature. The exhibition "Masters of American Comics," however, reflects the art world's efforts to catch up with the foregone conclusion that any of the medium's devotees can tell you: "Comics rule!"
Walking through "Masters of American Comics" at UCLA's Hammer Museum and the Museum of Contemporary Art, Los Angeles, provides plenty of evidence to back up the argument that comics play an important role in America's cultural life, alongside music, film and the other arts. And anyone in the know about comics will agree that it's high time that the medium got the respect it so richly deserves.
The well-publicized "Masters of American Comics" won't go for want of media exposure since the show has already been covered in such high-art publications as Artforum and Modern Painters as well as notable mentions in Vanity Fair, among others. And for good reason, as anyone who experiences this exhaustive yet highly selective, historical overview can attest.
By focusing on 15 key figures in comics' still evolving history, the show examines how comics first emerged in newspapers, and gradually morphed into comic books and graphic novels expressing a dynamic range of aesthetic approaches and subject matter.
The Hammer's selection is divided among early trailblazers like Winsor McCay ("Little Nemo in Slumberland"), Lyonel Feininger ("The Kin-der-Kids"), George Herriman ("Krazy Kat"), E.C. Segar ("Thimble Theatre Starring Popeye"), Frank King ("Gasoline Alley"), Chester Gould ("Dick Tracy"), Milton Caniff ("Terry and the Pirates") and the one and only Charles M. Schultz, who needs no introduction for "Peanuts" fans.
DATEBOOK "Masters of American Comics"
UCLA's Hammer Museum, 10899 Wilshire Blvd., Los Angeles, (310) 443-7000; Museum of Contemporary Art, Los Angeles, 250 Grand Ave., (213) 626-6222; Through March 12
The show's second half at MOCA picks up the medium's postwar trajectory to the present-day with such contemporary innovators as Will Eisner ("The Spirit"), Jack Kirby ("The Fantastic Four"), Harvey Kurtzman (Mad magazine), Robert Crumb ("Zap!" comix), Art Spiegelman ("Maus"), Gary Panter ("Jimbo") and Chris Ware ("The Acme Novelty Library").
"Masters of American Comics," with its handsome, comprehensive catalog, offers a crash course on comics' ongoing evolution and their impact on popular culture. Even novices will be able to see how McCay and Feininger's experiments with dream-like comics laid the groundwork for the medium's future. Their elegant compositions and creative page layouts in newspapers explored the medium itself as a fresh artist's palette perfect for the industrial age.
In one of McCay's self-reflexive "Dream of the Rarebit Fiend," from 1907, the cartoonist invents a character whose running commentary questions the artist's motivations for leaving ink smears on his well-tailored, albeit drawn, suit. The short narrative climaxes with the solitary figure swallowed up in a riot of black-ink marks.
McCay and Feininger weren't alone when it came to embracing the medium's ability to bend reality. Herriman joins the party with his great "Krazy Kat," where the artist radically arranged his comic strips' panels, sometimes diagonally across the page, to echo a story's anything-goes action.
Comics' narrative possibilities go through further metamorphosis with King's real-time chronicle of life in "Gasoline Alley" and Segar's introduction of his spinach-lovin' sailor Popeye in the "Thimble Theatre" stories. The exhibition demonstrates how artists like Caniff and Gould fuse cinematic influences into their art to suggest a range of expressive angles in the noirish scenarios of "Terry and the Pirates" and "Dick Tracy," respectively.
Of course, the enormous popularity and impact of Schultz's much-beloved "Peanuts" could be the subject of an exhibition onto itself. The creator of the eternally downtrodden Charlie Brown, the philosophical Linus and everyone's favorite beagle, Snoopy, remains the most important postwar American cartoonist, and his influence continues five years after his death.
At MOCA, the comics grow darker, showing the collective grip of malaise, dread and changing social mores in postwar American life as reflected in the art of Eisner, Kirby, and Kurtzman, among others.
The femme fatale in Eisner's 1947 "The Spirit" strip, "Il Dulce's Locket," could have wandered off the set of a film noir directed by Samuel Fuller, who was a skilled cartoonist himself. With her world-weary facial expression juxtaposed with her sensual curves, the woman wonders (in a dialogue balloon), "Really what is there about me that simply invites trouble?"
There is no shortage of trouble for the characters populating the Marvel Comics universe that Kirby helped to create with his bold, stylized drawings. Nothing is extraneous in his wonderfully kinetic drawings. They dazzle the eye while pushing the story forward with an undeniable, streamlined force.
In light of recent ecological disasters, Kirby's art for "Kamandi, the Last Boy on Earth" – showing waves battering a half-submerged Statute of Liberty in a postapocalyptic future – has a far darker resonance today than when the artist first created the 1972 piece. This end-time paranoid vibe is pushed even further in Panter's nightmarish, 1980s punk-driven "Jimbo" comics with their chaotic compositions gorged with writhing, ragged figures that delight in the jaded pleasures of riot surfing.
Where Kirby's art belongs very much to the mainstream comics tradition, the show makes an excellent transition with Kurtzman and Crumb as guiding lights veering away from the superhero realm, eager to explore riskier territory. One of Kurtzman's drawings from a 1954 issue of Mad sums up his penchant for satire with the pseudo-headline "Humor in a Jugular Vein."
"Masters of American Comics" shows Kurtzman's lesser-known war comics like "Two-Fisted Tales" and "Frontline Comics" with stark depictions of war's violence reminiscent of the soul-ravaged imagery found in German expressionist George Grosz's World War I-inspired art.
It's not hard to see Kurtzman's influence evoked in Spiegelman's critically acclaimed works, 1986's "Maus: A Survivor's Tale" and 1991's "Maus II: And Here My Troubles Began," which won the Pulitizer Prize in 1992. Only, Spiegelman's autobiographical comics up the ante by reimagining his father's Holocaust experiences through the anthropomorphic lens of Jews as mice being tormented by Nazis depicted as cats. The story's variation on "Animal Farm" gives way to a larger allegory about the human condition.
Autobiographical comics are also ripe for probing their creators' personal idiosyncrasies and no one does that better than Crumb. By examining on his own neuroses with complete abandon, Crumb's first-person comics define the 1960s underground "comix" movement where no taboo was left untouched. The show displays a selection of his original comics art where the artist's sexually ravenous id runs amok in one drawing after another.
But the exhibition also shows a less anarchic side to comics' enfant terrible by including Crumb's music-inspired piece, 1984's "Patton," chronicling the life of Mississippi Delta bluesman Charley Patton.
From the medium's humble yet innovative origins to the cool elegance of Ware's melancholic "Jimmy Corrigan, the Smartest Kid in the World" and beyond, "Masters of American Comics" does a fine job of charting the wildly eccentriccourse that comics have taken since their inception a century ago.
Although the show's lineup of artists leaves out such luminaries as Frank Miller and Dan Clowes, along with their many female contemporaries, it succeeds in throwing a revealing light on the history of comics as a vital and distinctly American artform. Perhaps a sequel could fill in the gaps to the medium's epic story, which is still unfolding with the unspoken promise often found in the best sequential art: "to be continued."
Neil Kendricks, a San Diego artist and writer, is the film curator of the Museum of Contemporary Art, San Diego.
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TIME MAGAZINE comics feature
Updated November 28, 2005
Peanuts in the Gallery Comics, slowly becoming appreciated as literature, are being celebrated in museums too
By RICHARD CORLISS Posted Monday, Nov. 28, 2005
This is a tale so primal and pitiable that for many a former child it deserves to be retold on an analyst's couch. The boy has fallen in love with comic books; studied and memorized their narrative outrages, their graphic ingenuity; saved them in meticulous stacks or mold-resistant wrappers. Then he hears his mother say she was cleaning up the basement and "I threw that junk out." Junk! the child cries. Those yellowing pages of newsprint, those copies of Mad and Vault of Horror and Weird Science were my obsession, my vocation, my youth--my art.
It has taken 50 years, but what was dismissed as preadolescent fetishizing is finally being recognized as trailblazing connoisseurship. And if you don't believe it, go to a museum and see for yourself.
Two museums, in fact. The Los Angeles exhibition "Masters of American Comics," which opened Nov. 20, is an enterprise so synoptic and sprawling that it comes in sections: part at the Hammer Museum, the rest at the Museum of Contemporary Art. The show runs until March 12, then travels to Milwaukee, Wis.; Newark, N.J.; and New York City.
Some 900 works are on display in what John Carlin, a curator of the show, describes as "an art history of comics. When I started doing research, I felt this was a lost continent. Comics are one of the most important forms of artistic expression in America, and they were never given proper attention." To focus that attention, Carlin and fellow curator Brian Walker selected 15 artists who created their own visual languages and did so with distinctive graphic grace and power.
Several of the chosen 15 created enduring characters, styles and narratives from the golden age of the daily strip. Peanuts' Charles Schulz is represented, as are the creator-artists of Popeye (E.C. Segar), Dick Tracy (Chester Gould) and Terry and the Pirates (Milton Caniff). From the '50s, the emphasis segues to comic books and graphic novels. With Mad, Harvey Kurtzman virtually invented what would become the era's dominant tone of irreverent self-reference. He inspired several of the artists, including R. Crumb, whose exemplarily twisted panels first appeared in Kurtzman's post-Mad magazine Help!, and Art Spiegelman, whose Pulitzer-prizewinning Maus in 1992 cued a lot of people in to a belated appreciation of the form.
To the arbiters of art, comics had plenty of handicaps: they were disposable, popular, American and, worst of all, funny. Comics art got into museums only when reflected in the work of a "real" artist like Roy Lichtenstein. "I have all sorts of issues with the idea that a Lichtenstein painting of a comic-book panel is art, but the original comic panel it draws on is not considered art," Spiegelman says. Slowly, that attitude evolved as people learned to appreciate comics in all their uniqueness. "Comics require that the viewer read pictures, not look at them," says Chris Ware, author-artist of Jimmy Corrigan: The Smartest Kid on Earth and one of the medium's reigning grand masters. "This is a peculiar means of apprehension that really has no precedent in Western art."
The very first significant comics artist was Winsor McCay, who, just 100 years ago, published his first full-color page of Little Nemo in Slumberland. Here was a popular art at its onset and apogee: not a primitive Lascaux cave painting but a Sunday- supplement Hieronymus Bosch--a glorious otherworld of dreamscapes as phantasmagoric as they were funny. "He created a vocabulary for artistic creation in comics," Carlin says of McCay, "showing how they could achieve extraordinary, avant-garde things without undermining their popular appeal."
The coming generation of comics craftsmen needn't toil in the dark, nursing an inferiority complex or a grudge. "What comics are going through is like a civil rights movement," says Spiegelman. "This museum show will help." Like Hitchcock thrillers and rock 'n' roll, comics are obeying the tidal pull of pop culture. What was once forbidden is now mainstream; what was once junk is now classic.
So comics are art. Told you so, Mom.
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L.A. MUSEUMS OPEN THEIR WALLS TO COMICS
Updated October 25, 2005
October 23, 2005
MUSEUMS
An uneasy accord
L.A. museums open their walls to comics as true works of art. Is it long overdue, still an odd mix, or simply inviting cartoonists to a party they may not want to attend?
By Scott Timberg, Times Staff Writer
Last year, one of Canada's most prestigious museums approached the cartoonist Seth, whose work combines realistic, character-based storytelling with a muted, nostalgic visual style reminiscent of Edward Hopper, about a show of contemporary artists who use pop imagery. Seth's comics would be included as part of the "pop" category — an example of the kind of ore a fine artist could crush into diamonds.
A big break for the cartoonist?
"I pretty much immediately told him I didn't think this was a good idea," Seth recalls of his talk with the curator. "A lot of cartoonists, myself included, are pretty negative about that kind of art, work that treats comics as some kind of pop culture junk. I've always kind of hated that — using comics the same way you'd use soup can labels."
The art world, since World War I, has invited all kinds of objects and imagery into gallery and museum spaces, from Marcel Duchamp's urinal to Andy Warhol's soup cans and Brillo boxes to Mike Kelley's stuffed animals. Over the last few years, comics have been among them, often transformed by artists such as Roy Lichtenstein or Philip Guston or ironically "appropriated" alongside advertising or handbills.
A big, joint exhibition that arrives next month at Los Angeles' Museum of Contemporary Art and the Hammer Museum, "Masters of American Comics" is a step beyond the earlier shows that saw comics as a kind of raw material still awaiting transformation. It's hardly comics' maiden voyage into the art world, but it's the first major museum show to trace the history of the medium as an art form in itself.
As such, it serves as a window onto the awkward — at times loving, at times strained, at times merely opportunistic — relationship between these two worlds.
"I think it's been happening in fits and starts over the last 20 years or so," Scott McCloud, the author of the seminal "Understanding Comics," says of the growing connections between comics and the art world. What's new is the attitude toward comics: Until recently treated like cultural artifacts, they're increasingly regarded as the output of capital-A artists with worldviews, life stories, individual styles and a host of idiosyncrasies.
"For years, if comics received recognition from cultural institutions or the academy, it was as an anonymous cultural phenomenon," McCloud says. "Authorless and raw, like an Alan Lomax field recording. The literary world would look at the Archie comics of the '50s as an indicator of the culture that gave birth to them, but you wouldn't pay attention to the person who wrote or drew it."
The "Masters" show takes a different point of view. John Carlin, one of the exhibition's curators, says it's part of "Americans coming to grips with their own culture. American classical music is jazz, so why wouldn't American classical visual expression be comics? And if you're serious about that, then you'd have to establish a canon. Who are the masters?"
Many cartoonists, and comics fans, feel pride for the recognition. Others are conflicted. Carlin spoke with cartoonist Art Spiegelman, whose Pulitzer Prize for "Maus" in 1992 helped earn the form mainstream respect and who helped inspire the show. "He said being in a museum," Carlin reports, "was like having a notary seal put on the pact he made with the devil."
Growing among grown-ups
Book reviews offer respectful coverage of new graphic novels; publishers sell hundreds of thousands of copies; awards committees consider them alongside Philip Roth. Filmmakers, in recent years, have tackled not only superhero comics but more realistic graphic novels, with David Cronenberg's grim "A History of Violence" being only the latest example.
Between Michael Chabon's novel "The Amazing Adventures of Kavalier & Clay" (itself a Pulitzer winner), the film for Daniel Clowes' alienated "Ghost World," and Marjane Satrapi's Iranian-set "Persepolis" books, it's hard to imagine a culturally attuned American who's unaware of comics' growing adult audience.
"The reason the mainstream culture hasn't resisted is that comics fans spend money," says Fred Van Lente, a curator and board member at the Museum of Comic and Cartoon Art in New York's SoHo. "We've gone from growing up hiding comics when we were 16 or 17 so the other kids wouldn't find out, to seeing 'Spider-Man' and 'Spider-Man 2' explode at the box office."
Add the fact that people who grew up viewing comics as a serious, collectible medium are moving into jobs with publishers, universities and museums. It seems inevitable, then, that even a slow-moving beast like the art world would take notice.
Others point to the generation of Robert Crumb, who came of age in the '60s. "Those were the first cartoonists to see themselves consciously as artists, doing purely personal work, not making concessions to mainstream conventions," says Ivan Brunetti, a cartoonist who curated "The Cartoonist's Eye," a well-received recent group show at Columbia College Chicago's A+D Gallery. The shift from craftsman to artist among Crumb's generation, and those who emulated him, has made a rendezvous with fine arts a natural.
At the same time, says curator Carlin, comics enthusiasts have rethought their history. "It's like the late '50s, when the French critics started to look at popular Hollywood filmmakers and saw authorship. So Hitchcock and John Ford, and others who were making entertainment and weren't art-film people, got this kind of glow. That's what happened to the George Herrimans and Chester Goulds of the world," he says, naming the creators of Krazy Kat and Dick Tracy.
To others, the explanation is more straightforward. "Why are galleries and museums starting to notice comics?" asks McCloud. "I think, simply, the work's better. The best of them today are just better than the best in the '80s. Chris Ware," McCloud says, naming the author of the intricate "Jimmy Corrigan: The Smartest Kid on Earth." "There's your answer: He just took comics to a different level."
A 'lower-class' genre
Those who think comics have been a rich and complex art form since Winsor McCay, whose "Little Nemo" drawings from a century ago bridged Art Nouveau and Surrealism, wonder why a show like "Masters" has taken so long to appear.
Some answer that snobbery — class-based and otherwise — is to blame. "It was a lower-class art form," says Rod Gilchrist, director of San Francisco's Cartoon Art Museum, who points out that comics were typically published in workingmen's newspapers. "The language was the language of the Irish immigrant, the German immigrant. And the stories were the concerns of everyday people," he says. Civic and religious groups talked papers into canceling strips, considered threats to young people.
These days, he says, as comics have become what he calls "the soup du jour of academia," that kind of opposition seems anachronistic. "Once Warhol exhibited the Brillo boxes, the distinction between high and low was broken forever," Gilchrist says, adding that many people in contemporary art now have a working knowledge of comics.
Still, he says, "When I took my job here in 1998, a lot of my art world friends said, 'What are you doing?' And my New York friends said, 'This will be the end of your career.' "
Ann Philbin, director of the Hammer, admits that museums have been slow to acknowledge comic art. "Artists themselves have been much more open about recognizing it than institutions, perhaps because they have nothing to lose and can see the work for what it is."
Some of the problems with a museum show have more to do with the material itself. Comics drawings are not created with a gallery space in mind: Even the curators of "Masters" concede that newspaper pages don't look quite at home on museum walls, in part because comics are a narrative as much as a visual medium. The show combines original drawings, most of them pen and ink, with mass-produced images from books and periodicals.
"Early on, the museums had a lot of trouble with this exhibition," says Carlin, "because the majority of it is essentially worthless printed pages of newspaper."
Carlin originally approached the Whitney Museum of American Art (where Chris Ware was later included in the Whitney Biennial) as a home for the show. "They said, 'We think this is interesting — we know there's something going on in this area — but we just don't think it would make a good exhibition. Prove to us that this will work on the walls of a museum.' And I think to some degree they were right, and to some degree they were wrong."
Museums have a built-in institutional drag in addressing new pop phenomena, says Tyler Stallings, chief curator at the Laguna Art Museum and a veteran of shows on surf culture and skateboard imagery.
"For collecting institutions," he says, "your changing exhibitions usually complement your mission. Most likely you wouldn't have anything in your permanent collection that has much to do with comics." Nor would your donors or the board of directors, who sometimes drive museum exhibitions, typically have personal comics collections.
Carlin thinks the delay has largely been economic. "To maintain the value of a work of art — which is essentially what the gallery system does — you have to create these boundaries of value and then reinforce them." Galleries have assigned value to paintings, sculptures and installations, but because newspaper pages are mass-produced they don't accrue value as easily as an original work.
There's also the issue of scale, says Carlin. "The gallery system we now see evolved in the '40s and '50s to manage large-scale heroic works of art, rather than intimate narrative work. Some things look better at museums and galleries, and they tend to sell at higher prices, which reinforces the system. While an artist who has an ironic relationship to pop culture, like Warhol or Jeff Koons, is still producing objects that fuel the system. Whereas comics are scraps."
Each generation of cartoonists seems to have its own reason for being uncomfortable with a gallery setting, though some have done quite well financially from the arrangement.
Charles M. Schulz, who was from the generation of craftsmen and entertainers, used to say that hanging cartoons in a museum was pretentious.
"As an art form comics do not need museum validation," punk-inspired comics artist Raymond Pettibon writes in an essay in the "Masters of American Comics" catalog. "Comics are a book medium.... They aren't hung right unless they are framed by thumbs on either side." For artists who came out of the counterculture, entering the museum can be akin to selling out.
Talk to a true believer — a comics scholar, a serious fan, a comics artist — and you'll probably end up discussing "High & Low: Modern Art and Popular Culture," a 1990 exhibition at the Museum of Modern Art that looked at comics, as well as advertising and graffiti, alongside work by Picasso, Lichtenstein and others. (MoMA, which has offered animation shows since the 1930s, will open "Pixar: 20 Years of Animation" on Dec. 14; fall 2006 will see "Comic Abstraction," a show about the influence of comics on contemporary artists.)
Brian Walker, a curator of the "Masters" show, the son of cartoonist Mort Walker and part of the team that now produces "Hi and Lois" and "Beetle Bailey," still recalls visiting "High & Low" and seeing a comics-inspired piece by Guston. "They had his big paintings on the wall, and then here's this little case with a couple of Crumb comic books in them. 'This is where he found the stuff that he turned into modern art.' It basically denigrated comics."
Walker, who in 1974 cofounded the Museum of Cartoon Art in Connecticut (which has since closed but may open in the Empire State Building next year), says he's gotten familiar with the idea that comics aren't really art. "I ran into that so many times — I'm basically numb to it at this point."
The antagonism, though, has come as often from the other direction: Many cartoonists have an early, formative experience with the art world that leads to a lifetime of disdain.
Often the tension starts in a college art class or at art school. Clowes, for instance, earned a BFA from the Pratt Institute in New York and turned the experience into a four-page strip called "Art School Confidential." The comic, being expanded into a Terry Zwigoff film for release next year, shows art education as dominated by pretentious trust-fund kids, nonsense-spouting professors and "self-obsessed neurotic art-girls who make their own clothes."
And this pathetic bunch considers cartooning, Clowes writes, "mindless and contemptible." His experience is not unique: Ware dropped out of the Art Institute of Chicago, and Adrian Tomine ("Optic Nerve") still tells scorching stories about the UC Berkeley art class that drove him to study literature instead.
"I find a great deal of contemporary art is disingenuous," says Seth, another art school dropout. "It's like academia: a small world where everyone is performing for each other, and where there are certain rules you have to follow. It seems kind of lazy to me."
This disenchantment with contemporary art is not limited to cartoonists. Carlin, tellingly, rethought some of his assumptions about art while a curator in New York's East Village in the early '80s. "I felt that there was something missing from my generation of artists — a respect for craft, and a work ethic," he says. "I started to get a real respect for the craft of drawing, even though it wasn't really something that the art world valued in the late 20th century.
"And then I started to hang out with cartoonists, and I realized that most of them had been precocious — but they had also worked harder at it than anybody I knew. They would really draw for six hours a day, every day of their lives. There's really no replacement for that. I grew up in this very conceptual art world where it was all about 'strategies.' "
Says Seth: "Weirdly, I think that's one of the things that's kept comics from being taken seriously since the '60s — that it's too concerned with conventional drawing and telling a story, two things the fine-arts world sort of looks down on. Getting into the depths of characterization is too earnest; it makes you suspect."
He speculates that the recent interest in comics from the fine-arts world may have to do with the resurgent value of beauty and draftsmanship. "I've found a lot of young artists are interested in drawing again."
Reaching toward the highbrow
These days, despite the sniping and condescension, cartoonists and contemporary artists are closer together than they've ever been. Comics have largely ceased to be actual popular culture — despite growing acclaim, comic books sell a fraction of what they did in the '40s and '50s — which may be why they seem more at home as the object of contemplation, scholarship and highbrow "influence."
All kinds of contemporary artists, from Americans of the "lowbrow" movement to Japanese Superflat artists such as Takashi Murakami and Yoshitomo Nara, are drawing from comics.
"It's funny — when I do studio visits I'm finding a real interest on the part of artists," says MOCA curator Michael Darling. "I'm finding Krazy Kat catalogs on their shelves, or the influence of Winsor McCay on their work."
So far, most of the controversy over the "Masters" exhibition has not been dismay that a museum is displaying cartoons but the choice of who's included and who's not. In a time when motorcycles, Armani fashion designs and dead sharks are inside museum walls, comics almost seem traditional, quaint.
"This is by no means radical territory," says David Moos, contemporary curator at the Art Gallery of Ontario, the Canadian museum that just closed a solo show of Seth's drawings and sculpture. Moos looks at the cartoonist's works in a context of Canadian landscape painters and for its ability to solve formal problems. "Why wouldn't you expect a museum to be engaged with this material?"
The future of comics in the museum may have to do with something the Museum of Comic and Cartoon Art has become familiar with: quarrels over the proportion of superhero cartoons and independent comics, of one era over another.
"We get more internal fighting," says curator Van Lente, "than resistance from the outside."
Just like — after all — a regular museum.
*
'Masters of American Comics'
What: Comic strips from the first half of the 20th century
Where: Hammer Museum, 10899 Wilshire Blvd., Westwood
When: Opens Nov. 20. 11 a.m. to 7 p.m. Tuesdays, Wednesdays, Friday and Saturdays; 11 a.m. to 9 p.m. Thursdays; 11 a.m. to 5 p.m. Sundays. Closed Mondays.
Ends: March 12
Price: $5; free on Thursdays
Contact: (310) 443-7000, www.hammer.ucla.edu
Also
What: Comic books from the 1940s onward
Where: MOCA, 250 S. Grand Ave., Los Angeles
When: Opens Nov. 20. 11 a.m. to 6 p.m. Saturdays and Sundays, 11 a.m. to 5 p.m. Mondays and Fridays, 11 a.m. to 8 p.m. Thursdays. Closed Tuesdays and Wednesdays.
Ends: March 12
Price: $8
Contact: (213) 626-6222, www.moca.org
If you want other stories on this topic, search the Archives at latimes.com/archives.
Copyright Los Angeles Times
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Comic Relief - Graphic Novels move into the mainstream. Newsweek article.
Updated August 15, 2005
Comic Relief Take that, Batman. Graphic novels are moving out of the hobby shop and into the mainstream.
By Rana Foroohar Newsweek International
Aug. 22, 2005
If you have any doubt about the power of comic books, consider that they are now required reading for the future military leaders of America. In order to graduate from the U.S. Military Academy at West Point, cadets from the class of 2006 must study Marjane Satrapi's graphic novel "Persepolis," a coming-of-age tale set during the Iranian revolution. It's a wise choice for the syllabus, not only because it is such a compelling read but because the simple black-and-white frames of Satrapi's family saga will likely give the cadets a better understanding of Iran than any academic text, newspaper report or strategy paper ever could. "Persepolis" shows Iranians not as banner-waving fanatics or higab-covered shadows, but as individuals—funny, fraught and often fearful of the strange, powerful forces unfolding around them. "I'm not a politician or a sociologist or a historian, but I witnessed a lot of things that happened in a place that many people are concerned about right now," says Satrapi, speaking from her Paris studio. Comics, she adds, are particularly well suited to telling her story to a global audience: "Images are an international language."
Comics are certainly having an international moment, in terms of both sales figures and increased literary respect. Global publishers say that graphic novels—which include everything from the hugely popular Japanese illustrated stories known as manga to highly sophisticated works like "Persepolis," Art Spiegelman's "In the Shadow of No Towers" and Joe Sacco's "War's End"—had their best year ever in 2004 and look to grow even more in 2005. In the United States, sales of graphic novels have leaped from $75 million in 2001 to $207 million in 2004. Booksellers in America, Britain, Germany, Italy and South Korea cite graphic literature as one of their fastest-growing categories. In Borders, one of America's largest bookstore chains, graphic-novel sales have risen more than 100 percent a year for the past three years. In France, where comics have long been mainstream, sales are reaching record highs, up 13.8 percent to 43.3 million copies in 2004; indeed, five of the 10 best-selling books in France last year were comic books. Manga, which already represents 20 percent of Japan's publishing market, is also spreading rapidly in South Korea, Thailand and other countries; in many cases, locals are buying American versions of the originals in an effort to learn English.
Move over, Spider-Man. Graphic literature has finally broken out of hobby shops and into the mainstream. Superhero fantasies have given way to grittier, more pointed works grounded firmly in reality. Academics in the United States and Europe are teaching comics as literature in the classroom. Books like "Persepolis"—as well as Sacco's "Palestine" and "Safe Area: Gorazde," and Guy Delisle's "Pyongyang"—are held up not only as great literature but also as instructive guides to global conflict zones. Polish graphic artists are commemorating the country's upcoming 25th anniversary of Solidarity with a slew of new comics. Once the province of indie publishers, graphic novels are now turned out by serious houses like Pantheon in New York and Jonathan Cape in London. Museums like New York's Whitney and London's Institute of Contemporary Art exhibit cutting-edge comics as art. In France, Minister of Culture Renaud Donnedieu de Vabres presided in May over the first national celebration of comic books (one of nine officially recognized arts), knighting comics artists from Japan, France and Belgium. Said Donnedieu, "I wanted to mark my attachment to this sector of creativity, to honor its beauty, its irony, its sometime ferocity, its perpetual imagination."
Indeed, the genre knows no rules or boundaries. The term "graphic novel" was popularized by Will Eisner, one of the first artists to elevate the medium beyond pulp fare with his 1978 work "A Contract With God," depicting his childhood in a Bronx, New York, tenement. Three decades on, publishers and retailers often use "graphic novel" to distinguish one-off books from the serialized ones put out by companies like Marvel and DC Comics—but many of the artists themselves prefer the outsider status that "comics" connotes. (In Daniel Clowes's new novel, "Ice Haven," comic-book critic Harry Naybors pontificates about nomenclature, finding the term "comics" superior to the "vulgar marketing sobriquet 'graphic novel'.")
The themes—war, oppression, terrorism, racism—as well as the drawings themselves are becoming increasingly sophisticated. "For decades, comics have been little more than yet another commercial tool to cheat children out of their lunch money," says Chris Ware, author of the much-heralded "Jimmy Corrigan: The Smartest Kid on Earth," the story of four generations of downtrodden men in Chicago. "Slowly, that's changing, with a growing number of genuinely artistically minded people starting to draw them, and the subject matter migrating to screenplays and Hollywood films."
Every month seems to bring a new film based on a comic book. Ironically, it was a drop in sales of serialized comic books like "Superman" and "Spider-Man" that helped catalyze the movie deals. Hollywood producers keen to show off new digital technology jumped on superhero content, and reaped the rewards of the built-in audience for superhero films. The mass-market exposure of the characters, in turn, started driving more people into the comics sections of their bookstores, where they discovered manga and graphic novels. Now those genres are getting more play on the big screen, too—witness the recent film versions of Frank Miller's "Sin City," Clowes's "Ghost World," Max Allan Collins's "The Road to Perdition" and Alan Moore's Jack the Ripper tale "From Hell."
The rise of serious graphic literature is less a new phenomenon than a return to a forgotten one. Rodolphe Topffer, a German illustrator who made Europe's first interdependent combinations of words and pictures in the early 1800s, was admired by Goethe. Charles Dickens's first works used pictures. As with so many things, Europeans invented modern comics—and Americans commercialized them. By the early 20th century, comic strips had taken off in U.S. newspapers, snapped up by hordes of new immigrants who used the universal language of images to learn English. Comics remained high art on the Continent, but in the Anglo-Saxon world they became mass-market pop fare, read, discarded and used to wrap fish. The rise of the sci-fi/superhero comic books in the 1950s did little to clean up the reputation of graphic literature.
So the 1986 publication of "Maus," Spiegelman's Pulitzer Prize-winning graphic novel about his parents' survival of the Holocaust (Jews were drawn as mice, Germans as cats), was a revelation. "I had thought that comics were all about superheroes," says Satrapi. "I remember seeing 'Maus' and thinking, 'Wow, you can do that?' and then, 'Yeah, and why wouldn't you do that?' " For at least a decade, no other comic novel approached the significance of "Maus."
The fact that so many do now is testimony to Spiegelman's godfatherlike role in graphic literature. For years he has spread the good word about comics (with the help of his French wife, Francoise Mouly, who is in charge of cover art for The New Yorker magazine), publishing smart comic magazines and mentoring top artists like Ware, Clowes and Satrapi. Given the outsider reputation of comics, it's no wonder that these same artists now express ambivalence about their acceptance by the cultural elite. "It's a Faustian bargain," says Spiegelman, for a medium that has traditionally been populated by outsiders to be discussed by academics and bought by the cozy middle classes in mainstream bookstores. "But at least we're a category now, and there is a place for more people to see the work."
The boom in graphic literature may stem in part from the need for fresh ways to comment on the increasingly complex political and social issues of the day. When asked why comics are having a moment now, Spiegelman jokes, "I hope it's not related to the [U.S.] administration." Still, it's true that he was the first well-known artist to react to 9/11, with a series of controversial comic strips that were rejected by many newspapers and magazines before ultimately appearing in the graphic novel "In the Shadow of No Towers." The subversive power of comics allowed Spiegelman to depict falling towers and satirize the Bush government while most other writers were staying clear of the disaster zone. "Comics aren't supposed to be 'serious,' so we can say anything," notes Satrapi. "Also, the use of a drawing, rather than a photograph, can create the distance necessary to handle a sensitive topic without being cynical."
Of course, the comic book benefits from the fact that we live in a visual world, communicating as much through images as through words. But even as comics lend themselves so well to the digital age, they also have an almost artisanal sensibility that appeals at a time when so much communication is virtual and ephemeral. "Part of the pleasure of a book is its object-ness," says Spiegelman. "Graphic novels inhabit that completely." "In the Shadow of No Towers" is printed on 12 heavy cardboard pages like a children's board book. The beautifully detailed panels in "Jimmy Corrigan," almost Victorian in their intricacy, make it feel more like a piece of artwork than a novel. Creating these books is akin more to sculpting than to writing; each panel is drawn by hand, and entire novels can take a decade or more to create. "It's work for a monk," says Satrapi.
The comics universe will undoubtedly continue to expand. A number of new releases, like Clowes's "Ice Haven" (which crosses the adolescent angst of "Ghost World" with "Simpsons"-style social satire) and Satrapi's "Embroideries" (frank talk about the sex lives of Iranian women), are already racking up strong sales. In October, in honor of the 20th anniversary of "Maus," Spiegelman will publish "Meta Mouse," a collection of sketches and background work from the original. Bidding wars for hot new titles are heating up; W.W. Norton has reportedly paid a hefty advance for R. Crumb's version of the Biblical tale of Genesis. Beyond this, manga publisher Tokyopop recently cut a deal to serialize manga in the hugely popular U.S. teen magazine CosmoGirl. And rival publisher Dark Horse plans to launch a series of manga Harlequin romance novels.
Meanwhile, the movies just keeping coming, with stars like Natalie Portman, Charlize Theron and Nicolas Cage soon to be seen in comic-book adaptations. Offerings this fall include "V for Vendetta," based on an Alan Moore novel set uncomfortably close to reality in a totalitarian London under siege by terrorists. "Art School Confidential," an adaptation of Clowes's comic about a disgruntled art-school student—starring John Malkovich—is due in September. Meanwhile, Satrapi is penning a French animated version of "Persepolis" and is in discussion with an American studio about a possible English-language version. "There are still so many stories that can be told by comics," she says. "It's a relatively new medium, but I think it has a really long and beautiful future."
With Tracy McNicoll in Paris, Mary Acoymo in London, Mark Russell in Seoul and Kay Itoi in Tokyo © 2005 Newsweek, Inc. © 2005 MSNBC.com
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D+Q Wins 5 Harvey Awards
Updated June 29, 2004
Drawn & Quarterly's whirlwind visit to the Big Apple last week was capped with five Harvey wins at the MoCCA Arts Festival at the Puck Building Saturday evening, the most of any nominated publisher and the most wins the company has ever received at one time. Chester Brown, who was in attendance to accept his awards, won for "Best Writer" and "Best Graphic Album-Previously Published Work" for his critically acclaimed, bestselling graphic novel of the Canadian Folk Hero LOUIS RIEL; A COMIC STRIP BIOGRAPHY. Chris Ware also received "Special Award for Excellence in Presentation" and "Best Colorist" for his sketchbook THE ACME NOVELTY DATEBOOK. Publisher & Editor Chris Oliveros took home "Best Anthology" for the latest edition of the company's flagship series, DRAWN & QUARTERLY 5. The Harveys are named for Harvey Kurtzman, the co-founder of the seminal humor and pop culture magazine MAD Magazine, and they recognize excellence in the comic book industry. All nominations and winners are voted by the creative members of the comic book medium.
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The Comics Journal features 5 D+Q titles in "2003 Year In Review"
Updated May 20, 2004
The scholarly magazine of comics criticism, THE COMICS JOUNRAL, has selected four D+Q titles - Chester Brown's LOUIS RIEL , DRAWN & QUARTERLY 5, Joe Sacco's THE FIXER and Chris Ware's ACME NOVELTY DATEBOOK - on a list of only featured 13 titles from the year 2003. Igort's 5 IS THE PERFECT NUMBER received an honorable mention.
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LA Times features Chris ware and Acme Novelty Datebook
Updated April 19, 2004
Book Review; Features Desk Achingly drawn conclusions; The Acme Novelty Date Book: Sketches and Diary Pages in Facsimile 1986-1995; Chris Ware; Oog & Blik/Drawn & Quarterly: 208 pp., $39.95 Quimby the Mouse; Chris Ware; Fantagraphics Books: 56 pp., $24.95 cloth, $14.95 paper Notes From a Defeatist; Joe Sacco; Fantagraphics Books: 216 pp., $19.95 Twentieth Century Eightball; Daniel Clowes; Fantagraphics Books: 101 pp., $19 Scott Timberg Scott Timberg is an arts writer at The Times and co-editor of "The Misread City: New Literary Los Angeles." 1,574 words 8 February 2004 Los Angeles Times Home Edition R-6 English Copyright 2004 The Los Angeles Times
The Partisan Review may have folded in the last year, but alienation and ennui are alive and well in American letters. Ironically, at the same time that comic-book protagonists have earned a new literary respect, they have lost the ability to transform themselves. Instead of going from estranged loner to confident superhero, they remain alienated nebbishes -- as estranged as any hero before he dons his cape.
These loners are more likely to dress in vintage Arrow shirts or thrift-shop suits: While superhero comics swooned over the technological future, characters in the "alternative" comics of the last decade tend to be downright nostalgic. It may be that working in a form that peaked in mid-century, that's never quite recovered from the onslaught of television, drives cartoonists to idealize decades past. This melancholic pining takes all kinds of forms: "American Splendor's" Harvey Pekar, whose sensibility bridges the hippie comix and the alternative cartoonists born in the 1960s, loves jug bands and Delta blues. "The world my parents grew up in doesn't seem to fit together with this one," Seth, the porkpie-wearing hero and author of the comic "Palookaville," laments in one panel, while searching for a lost cartoonist from mid-century. They make record collectors look calm.
But rarely have nostalgia and alienation been transposed into art as fully as in Chris Ware's "Jimmy Corrigan: The Smartest Kid on Earth," the wrenching story of a man searching for his father, and Daniel Clowes' "Ghost World," about two sarcastic girls adrift in suburbia. Almost achingly soulful, these works brought the graphic novel acclaim, but they also showed the limits of nostalgia and alienation as artistic elements. While their characters were mooning over forgotten world's fairs or jeering fake-retro diners, the cartoonist Joe Sacco took his pen to war zones to produce "Palestine" and "Safe Area Gorazde," works that capture the daily street-level experience of the Israeli and Bosnian conflicts.
If these artists are like rock bands that have hit big, a spate of recent books collects the first vinyl singles. Like a band's early work, the quality ranges enormously.
Ware may be the most visually accomplished cartoonist in history. His style combines the look of magazine ads, old road maps, architectural drawings, retro typefaces and 1950s instruction manuals. His visual polish and use of unlikely, often muted color combinations is unmatched. The covers of "The Acme Novelty Date Book, 1986-1995" and "Quimby the Mouse" evoke the splendor of art nouveau.
Like many alternative cartoonists, Ware seems to have little interest in the visual world since the '50s; it's as if these artists are denying themselves the last half-century of visual life, judging it too lustful and worldly. But Ware makes encyclopedic use of earlier, more formal eras.
It's a surprise, then, to see that much of his early work lacks his trademark graphic sparkle and storytelling genius. "The Acme Novelty Date Book" collects self-portraits, doodles of old buildings, unlovely naked people drawn in the style of R. Crumb and some early appearances of Corrigan. And while his recent work makes imaginative use of space and sequence, these are mostly single, standing images. These drawings, many of them done as a University of Texas undergraduate, make it seem as if Ware's talent came out of nowhere.
Some of the link between the rough and polished becomes clear in "Quimby the Mouse," which collects comics from the early '90s. Many involve a prankish rodent whose tale is told almost wordlessly, evoking, at its best, Keaton or Chaplin. But most of the black-and-white stories lack inspiration. (Some of the color work, and there's not much of it, is nearly as pretty as "Corrigan.") The best stuff may be the book's title pages, which explode with language -- apologies, confessions, inside jokes, fake ads and letters from readers. "I do not think if I sent away for things you offer in the magazine that they would come to me," one writes. Another writer reveals that he uses the name Jimmy Corrigan to depress his wife's libido.
Both of these books will please Ware purists -- and may intrigue future scholars -- for their portrait of the artist. But the general reader will be happier finding his recent comics individually, which allows time to savor every page.
The recent work of Sacco, born in Malta but raised and educated on the West Coast, was inspired by New Journalism and partisan British reportage. "Safe Area Gorazde" and "Palestine" have been deservedly praised by Christopher Hitchens and the late Edward Said: They convey sides of their conflicts either too disturbing or too mundane to show up on the nightly news. Sacco's use of characters, especially those who gather around the bar after battles, brings an unsentimental human touch to these wars, which remain both well exposed and misunderstood.
"Notes From a Defeatist" collects a wide range of early, formative Sacco, including "Cartoon Genius," "Eight Characters" and "Voyage to the End of the Library." Somehow, these pieces aren't very interesting: They're the usual chronicles of losers and office drones who populate the alt-comics world, complete with the toilet humor that's the common denominator of cartoonists' early work. His visual style, closer to the head shop than that of the crisp Ware or Clowes, is lost without a good story.
Similarly, "In the Company of Long Hair" is a pro forma piece about touring Europe with a rock band. Clearly, the awkward Sacco has less fun than the shallow partyers he's touring with, but he doesn't find much that's insightful or funny.
From the evidence of these early comics, Sacco was an author in search of a subject. He found it when he began to write about war in three pieces included here. Among them is "More Women, More Children, More Quickly," which tells, from his mother's point of view, of the Fascist and Nazi raids on Malta and two other pieces written about war from the outside. These early war pieces show an urge to break out of the limits of his American experience, but their secondhand origins can lend them an earnestness. Sacco's strongest work -- including an excellent recent release called "The Fixer," set in Sarajevo -- was still to come.
Clowes' is by far the most satisfying of all these new books of old material. "Twentieth Century Eightball" includes its share of adolescent silliness and sexual weirdness: Perhaps every cartoonist needs to get this out of his system. Despite the hit-and-miss quality of its 40 strips over 100 pages, the book not only gives a good sense of where Clowes was headed, it's also got so much visual variety that even its most puerile gags make good browsing.
Some of the early comics are short and merely clever, like "Ink Studs," which ponders why rock stars get more "chicks" than cartoonists and advises women to find themselves "a cartoon Casanova." "Little Enid" is the brief debut of the jaded protagonist of "Ghost World." The strip "The Party" isn't fully developed but shows Clowes' knack with uncomfortable social settings. "On Sports" is an often funny Freudian reach about the sexual roots of baseball and football; "Art School Confidential" is a soon-to-be adapted (by filmmaker Terry Zwigoff) strip about a common cartoonist bete noire.
Clowes' real gift is an almost anthropological observation, and the masterpiece of his early work is the strip "Chicago," about his hometown. Here, a hapless narrator wanders through recent Chicago history, lamenting the phoniness of the "Ye Olde" themed bars, adorned with player pianos and names like "Q.B. Bushwackers" that sprang up in the '70s. As the '80s dawned -- "tired of being outclassed by more glamorous cities," he says -- Chicago re-imagined itself around "The Blues Brothers" and the Bears as a kind of urban lout. The last scene takes place in hell, where the devil wears a Cubs cap and "the damned are forced to drink old style beer while listening to an eternal medley of R&B standards performed by Jim Belushi and Bruce Willis."
One doesn't have to hate, or love, Chicago to be carried along on this nebbish's nostalgia trip.
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D+Q Nominated for Six Eisner Awards!
Updated April 12, 2004
D+Q is up for six different Eisner Awards for the publishing year 2003.
Best Short Story: "Monsieur Jean," by Philippe Dupuy and Charles Berberian, in Drawn & Quarterly 5
Best Anthology: Drawn & Quarterly 5
Best Graphic Album-New: The Fixer by Joe Sacco
Best Graphic Album-Reprint: Louis Riel by Chester Brown
Best Publication Design: Louis Riel by Chester Brown
Best Comics-Related Book: The Acme Novelty Library Datebook by Chris Ware
The Eisners, along with the Harveys and the Ignatzes, are the comic book industry's most distinguished Awards. The winners are announced at San Diego Comic-con in July.
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NY Newsday features Chris Ware and Acme Novelty Date Book
Updated January 14, 2004
COMICS: Of Mice And Supermen By Richard Gehr. Richard Gehr writes for Spin, Blender and AARP: The Magazine. 921 words 11 January 2004 Newsday ALL EDITIONS D32 English Copyright 2004, Newsday. All Rights Reserved.
PALOMAR: The Heartbreak Soup Stories, by Gilbert Hernandez. Fantagraphics, 522 pp., $39.95.
Fixated on family relationships, Gilbert Hernandez's "Heartbreak Soup" stories began appearing in 1982 in Love and Rockets, the most influential alternative comic book of its era, alongside those of his brothers Jaime and Mario. For 15 years, Gilbert's magical-realist saga, set in a nowheresville coastal town somewhere south of the border, resonated perfectly with Jaime's more pop culture-inspired stories of loopy Latinas up north.
Boasting a dauntingly large cast of mostly female characters, Gilbert's stories were often difficult to follow from issue to issue. However, his art, which combined dramatic formal compositions with a blithe cartoony spirit, was always terrific. And enjoyed now in a single long sitting, these more than 500 pages deliver an utterly engaging epic beholden to comics' unique ability to allow readers to linger in time and space. Hernandez explores Palomar, a cross between Archie Andrews' sex-obsessed Riverdale and Gabriel García Márquez's tragic Macondo, leisurely and lovingly over a 20-year time span replete with births, deaths, love affairs of every configuration, insanity and mystery.
"Palomar" begins with the arrival of Luba, a basketball-bosomed, chicken-legged mother of four children by three fathers. At the center of a world of nurturing women and desiring men, Luba's breasts dominate the town both metaphorically and graphically.
The apex of this nonlinear matriarchal masterpiece is "Human Diastrophism," a 100-page novella involving a serial killer, a plague of monkeys, the town slut's ultimately tragic political awakening and Humberto, an uncompromising young artist who might be a stand-in for Hernandez himself. In a footnote, Hernandez explains that the titular soup cures broken hearts by turning them to stone. And as "Palomar" winds down, the reviled artist is secretly rendering all of the town's citizens as life-sized stone statues deposited in the local river. Luba's adventures will continue in America, but Palomar's citizens are set memorably in stone.
THE SILVER AGE OF COMIC BOOK ART, by Arlen Schumer. Collectors Press, 192 pp., $49.95/$29.95 paper.
'The costumed hero is what the comic book is all about," Spider-Man creator Steve Ditko once said, "a costumed hero in action." The characters virtually leap off the pages of Arlen Schumer's gloriously oversized, concisely written tribute to eight artists who thrust such cultural icons as the Fantastic Four, the Incredible Hulk, Daredevil, Dr. Strange and Green Lantern into America's collective consciousness during the 1960s and '70s.
Comic art was a matter of pure design for Carmine Infantino, whose Flash comics embodied a sleek modern sense of speed. Ditko, on the other hand, almost single-handedly inspired the psychedelic poster era through the darkly ingenious magical worlds he created for Dr. Strange, Master of the Mystic Arts. No artist, however, is more closely identified with the time than Jack "King" Kirby, a virtuoso of widescreen scenes of devastation and a pioneer of surreal collage art who declared that "violence is just a well-timed dance, a ballet."
The work created by these artists - along with Jim Steranko, Gil Kane, Neal Adams, Joe Kubert and Gene Colan - could, and should, hang in museums alongside the pop art productions of, say, Andy Warhol, James Rosenquist and Roy Lichtenstein, who so often appropriated their techniques and sheer energy.
QUIMBY THE MOUSE, by Chris Ware. Fantagraphics Books; 68 pp., $24.95/$14.95 paper.
Chris Ware is the Samuel Beckett of alternative comics. He can't go on, but he must go on. He does so by deconstructing and reassembling primal images derived from comics' history, then transforming them into allegories for potent personal memories. With up to 168 tiny panels on a single page, his work resembles cave paintings, flow charts and electronic circuitry all at once.
"Quimby the Mouse" collects strips Ware drew for the University of Texas at Austin student newspaper in 1990-91. These were reprinted in early issues of his ongoing comic, The ACME Novelty Library, and have now been lavishly repackaged in a large-format, gold-embossed hardcover edition that might have been hand-bound sometime during the 19th century.
In a frankly sentimental introduction, Ware chronicles his affection for his late grandmother and her Omaha, Neb., home. The first half of the book focuses on Siamese twin "Quimbies," one of whom gradually withers away, leaving his counterpart to wander bereft through an empty house. The latter half updates George Herriman's timeless romantic struggles between Krazy Kat and Ignatius the Mouse, with Quimby the Mouse alternately adoring and abusing a cat's head named Sparky. (Another long piece of prose details the actual mechanical cat's head Ware constructed for his grandmother prior to her death.)
Ware seems slightly embarrassed today by the fake novelty ads, purloined imagery and other distancing effects he employed. He needn't be. Indeed, the often stunning sketchbook pages reprinted in another recent volume, "The Acme Novelty Date Book" (Drawn & Quarterly, $39.95), prove Ware to be a far more flexible artist than one might have imagined from "Quimby" and his critically adored 2000 book, "Jimmy Corrigan: The Smartest Kid on Earth." Depressed and obsessed, this disturbing perfectionist is probably the cartoonist most singularly reflective of our sad, shrinking world.
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LA Weekly Features The Fixer & Acme Novelty Datebooke on Best of 2003 List
Updated December 31, 2003
Th LA Weekly has published their annual comics issue and god bless them! They feature Chris Ware's Acme Novelty Datebook along with Joe Sacco's The Fixer as some of the best graphic novels of the year.
On Chris Ware's Acme Novelty Datebook:
"This book reflects the humility, humor and genius of its author and forever ends the discussion of whether cartoonists should be considered artists."
On Joe Sacco's The Fixer:
"Few newscasts will give you a clearer or more indelible picture of recent global conflict than one of Joe Sacco’s books...The Fixer is no different. "
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Vancouver's Georgia Straight Reviews Louis Riel & Acme Novelty Datebook
Updated December 22, 2003
The Vancouver Weekly The Georgia Straight reviews two D+Q graphic novels in their 2003 Holiday books round-up.
John Byrne states that LOUIS RIEL is told with "masterful pacing" and that "Canada's history unfolds here with an orderly inevitability, engrossing and...enriching."
Byrne notes that the ACME NOVELTY DATEBOOK has "first appearances by the entire Jimmy Corrrigan cast, and a persistent drift toward the flat architectural drawing style and desaturated palette that helped give Corrigan its emotional heft."
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Boston Phoenix Reviews Louis Riel & Acme Novelty Datebook
Updated December 17, 2003
From the Boston weekly the Phoenix, reviewer Mike Milliard takes an in-depth look at this year's graphic novels including Chester Brown's LOUIS RIEL and Chris Ware's ACME NOVELTY DATEBOOK.
an excerpt:
"For a more intimate look at Ware’s thought processes and raw emotion, flip through the Acme Novelty Datebook: Sketches and Diary Pages in Facsimile, 1986-1995 (Drawn & Quarterly; $39.95). It is, quite literally, his sketchbook. Reproducing the febrile scribblings and manic marginalia he churned out between the ages of 19 and 28, the book leaves no doubt why Ware is one of the best artists of his generation. First, he draws anything. Sad sacks sitting in diners, household appliances, austere architecture, grotesque cartoon characters whom he subjects to gruesome demises. And he seems at home with any medium: pen and ink, gouache, watercolor, crayon, marker, colored pencil — sometimes all on the same page. Most important, he has an intuitive grasp of the vernacular of comic books. Showing the influence of Dick Tracy, Krazy Kat, and Robert Crumb, he’s synthesized them all in his own inimitable style. (And after page 28, you’ll never again look at Nancy and Sluggo the same way.)
After the neurotic, fastidious precision of Jimmy Corrigan and Quimby, it’s a surprise to see the messy, try-anything quality of these pages. No coincidence that some look like Technicolor guts were spilled on the paper; Ware’s sketchbook doubles as a diary, a window on his hang-ups and insecurities — from his troubles with women (see several self-loathing, sexually explicit cartoons) to his sadness over the death of his grandmother to his insecurities about making art. It feels voyeuristic, in a way, but it’s so visually stimulating that it’s hard to put down. As one fan wrote on Amazon.com, Ware "seems unafraid to show us his most private moments of self-doubt and insecurity. It was surprising to me that someone this talented could be such a harsh critic of his own work."
Another new title from Montreal’s Drawn & Quarterly comes from Canadian cartoonist Chester Brown. Louis Riel: A Comic-Strip Biography ($24.95) is exactly what it says it is: the starkly told story (originally serialized over 10 issues into a book) of a crucial figure in Canada’s history — yet one whom most Americans have probably never heard of. It’s a credit to Brown’s plainspoken artistry and flair for narrative that it’s a page-turner till the end.
Riel was a Métis (of mixed French and native blood) who lived in the Red River Settlement, north of Minnesota — which at that time (the mid-19th century) was not yet a part of Canada, but governed by the Hudson Bay Trading Company. To protect against further French influence in Canada, the government tried to foist an English Protestant governor on the province (soon to be Manitoba). But the Métis, resentful of this impingement on their land, turned to Riel as their leader. His journey from seminarian to community leader to member of Parliament to treasonous revolutionary to condemned man is one that Brown tells slowly and deliberately, in plain square panels and a spare understated style (influenced by the subtle caricatures of Hergé’s Tintin and Harold Gray’s Little Orphan Annie). His clean line and keen eye for mise en scène are perfectly suited to this bleak cipher of a story. Riel meant different things to different people. Beloved by his Métis, despised by the Protestant ascendancy, a mystic convinced he was spoken to by God and the chosen savior of his people, he was a singular and enigmatic figure. Brown makes you care. And he’s an honest historian; wherever a story’s facts are tweaked for the sake of narrative, he makes note of it. Indeed, it’s a rare comic book that comes with end notes, an index, and a bibliography."
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Montreal Hour Loves D+Q Graphic Novels
Updated December 4, 2003
Dimitri Katadotis of The Montreal Weekly THE HOUR spotlights one of the "finest publishers around" D+Q and states that everyone of our titles is an "extremely worthy" purchase. Thanks! We agree!
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Booklist Praises Ware's Acme Novelty Datebook
Updated October 9, 2003
From the October 1st issue....
Prolific alternative-comics artist Ware follows his epic, Jimmy Corrigan (2000), and Quimby the Mouse [BKL S 1 03] with a collection of sketchbook pages. Ware owes his lofty reputation largely to his awesome command of the "grammar" of comics, and this handsome volume showcasing his drawing ability amounts to something of a new revelation. Ware's strips are so meticulous in their rigid perfection that they seem to indicate an obsessive character. Yet these hundreds of life drawings, cityscapes, doodles, preliminary sketches, and other drawings, rendered in an impressive variety of styles, contrarily display unexpected spontaneity and looseness. Particularly revelatory are a handful of actual strips in Ware's familiar multipanel approach, and featuring Jimmy, Quimby, and other characters from his long stories, that are rendered in a rougher, almost crude style. Ware's fans will find his marginal notes fascinating, too, for their revelations about his creative process. Besides showing off Ware's facility and variety, this beautifully designed book demonstrates just how much thought and planning go into his acclaimed graphic novels.
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"Intensely thoughtful, funny, complex and beautiful": Time.com on 2 new Chris Ware books
Updated August 29, 2003
Time.com weighs in on two new books by Chris Ware: Quimby The Mouse [Fantagraphics] and The Acme Novelty datebook [D+Q}. Click below for more...
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Acme Datebook, Summer of Love, etc, reviewed in Hartford Advocate
Updated August 25, 2003
The Advocate, Hartford's leading weekly newspaper, reviews a bunch of D+Q books past and present in this week's edition:
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Chris Ware's Acme Novelty Datebook in stores now!
Updated July 30, 2003
Chris Ware's eagerly-anticipated art book, The Acme Novelty Datebook, is in stores now! "Ware is one of the medium's outright geniuses," writes Time.com in this week's edition, "and the chance to peer into his unpolished doodles should not be missed." Available in many fine book and comic stores or directly online by clicking below.
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Acme Novelty Datebook debuts at D+Q booth this week in San Diego
Updated July 13, 2003
Chris Ware's eagerly-anticipated new book, The Acme Novelty Datebook, will make its exclusive North American debut this week at Drawn & Quarterly's booth at the San Diego comic convention. Copies of this gorgeously-designed and produced cloth edition, Ware's first ever sketchbook, have just been received via Fed Ex from the printer in Holland (and as a result it will cost slightly more, $47, to help offset these expensive costs — it's a heavy book).
Also premiering at D+Q's booth will be Italian cartoonist Igort's first graphic novel in English, 5 Is The Perfect Number.
The D+Q booth will also be hosting signings by cartoonists Dupuy & Berberian (Friday - Sunday), Adrian Tomine (Saturday and Sunday), and Joe Matt (Saturday and Sunday).
D+Q will be located at # 1329 and 1428 from Wednesday July 16th until Sunday July 20th in the San Diego Convention Center.
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Chris Ware wins Alph-Art at Angouleme 2003
Updated March 17, 2003
February 1 2003, The Guardian
The Prix Alph-Art for best graphic novel went to Chris Ware for his Jimmy Corrigan, the Smartest Kid on Earth. Jimmy Corrigan won the Guardian First Book Award in 2001.
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