Is the genre of a post-apocalyptic zombie-infested world a little oversaturated right now? Maybe. But Brian Ralph’s art, sensibilities, and perspective make this quite refreshing, unique, and enjoyable. Giving the reader a place in the story as the POV character is really interesting, and adds a personal investment in the stakes that a typical second-person narration couldn’t. It appeals in a way that basically invokes a gamer aesthetic, 1988, à la the old ICOM point and click games such as Shadowgate and Uninvited. I don’t know that it’s a device that would work very often, or for a work that’s much longer than Daybreak’s 160 pages, but it definitely works here.